SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
NPC
TalkState.hpp
1
#pragma once
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#include <revolution.h>
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class
TalkMessageCtrl
;
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class
TalkBalloon
;
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class
TalkState
{
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public
:
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TalkState
();
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virtual
void
init(
TalkMessageCtrl
*,
TalkBalloon
*);
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virtual
bool
prep(
const
TalkMessageCtrl
*) {
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return
true
;
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}
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virtual
bool
test() {
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return
true
;
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}
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virtual
void
open() {
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}
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virtual
bool
talk(
const
TalkMessageCtrl
*) {
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return
true
;
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}
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virtual
void
clos() {
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}
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virtual
bool
term(
const
TalkMessageCtrl
*) {
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return
true
;
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}
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virtual
u32 getPageCount()
const
;
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u32 mMessageID;
// _C
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};
TalkBalloon
Definition
TalkBalloon.hpp:5
TalkMessageCtrl
Definition
TalkMessageCtrl.hpp:28
TalkState
Definition
TalkState.hpp:8
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