SMG-Decomp
A decompilation of Super Mario Galaxy 1
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TalkUtil.hpp
1#pragma once
2
3#include "Game/NPC/TalkMessageFunc.hpp"
4
6
7namespace MR {
8
9 void registerBranchFunc(TalkMessageCtrl *, const TalkMessageFuncBase &);
10 void registerEventFunc(TalkMessageCtrl *, const TalkMessageFuncBase &);
11 void registerAnimeFunc(TalkMessageCtrl *, const TalkMessageFuncBase &);
12 void registerKillFunc(TalkMessageCtrl *, const TalkMessageFuncBase &);
13 void setMessageArg(TalkMessageCtrl *, int);
14 void setMessageArg(TalkMessageCtrl *, const wchar_t *);
15
16 void resetAndForwardNode(TalkMessageCtrl *, s32);
17
18 bool tryTalkForceWithoutDemoMarioPuppetableAtEnd(TalkMessageCtrl *);
19};