SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
TalkUtil.hpp
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#pragma once
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#include "Game/NPC/TalkMessageFunc.hpp"
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class
TalkMessageCtrl
;
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namespace
MR {
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void
registerBranchFunc(
TalkMessageCtrl
*,
const
TalkMessageFuncBase
&);
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void
registerEventFunc(
TalkMessageCtrl
*,
const
TalkMessageFuncBase
&);
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void
registerAnimeFunc(
TalkMessageCtrl
*,
const
TalkMessageFuncBase
&);
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void
registerKillFunc(
TalkMessageCtrl
*,
const
TalkMessageFuncBase
&);
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void
setMessageArg(
TalkMessageCtrl
*,
int
);
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void
setMessageArg(
TalkMessageCtrl
*,
const
wchar_t
*);
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void
resetAndForwardNode(
TalkMessageCtrl
*, s32);
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bool
tryTalkForceWithoutDemoMarioPuppetableAtEnd(
TalkMessageCtrl
*);
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};
TalkMessageCtrl
Definition
TalkMessageCtrl.hpp:28
TalkMessageFuncBase
Definition
TalkMessageFunc.hpp:6
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