SMG-Decomp
A decompilation of Super Mario Galaxy 1
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TimeAppearObj.hpp
1#pragma once
2
3#include "Game/MapObj/MapObjActor.hpp"
4
5class TimeAppearObj : public MapObjActor {
6public:
7 TimeAppearObj(const char *);
8
9 virtual ~TimeAppearObj();
10 virtual void init(const JMapInfoIter &);
11 virtual void appear();
12
13 void exeEnd();
14
15 s32 mTimer; // _C4
16};
17
18namespace NrvTimeAppearObj {
19 NERVE(TimeAppearObjNrvHide);
20 NERVE(TimeAppearObjNrvEnd);
21};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.