SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
MapObj
TimeAppearObj.hpp
1
#pragma once
2
3
#include "Game/MapObj/MapObjActor.hpp"
4
5
class
TimeAppearObj
:
public
MapObjActor
{
6
public
:
7
TimeAppearObj
(
const
char
*);
8
9
virtual
~TimeAppearObj
();
10
virtual
void
init
(
const
JMapInfoIter
&);
11
virtual
void
appear();
12
13
void
exeEnd();
14
15
s32 mTimer;
// _C4
16
};
17
18
namespace
NrvTimeAppearObj {
19
NERVE(TimeAppearObjNrvHide);
20
NERVE(TimeAppearObjNrvEnd);
21
};
JMapInfoIter
Definition
JMapInfo.hpp:16
MapObjActor
Definition
MapObjActor.hpp:33
TimeAppearObj
Definition
TimeAppearObj.hpp:5
TimeAppearObj::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
TimeAppearObj.cpp:8
Generated by
1.10.0