SMG-Decomp
A decompilation of Super Mario Galaxy 1
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TimerSwitch.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class TimerSwitch : public LiveActor {
6public:
7 TimerSwitch(const char *);
8
9 virtual ~TimerSwitch();
10 virtual void init(const JMapInfoIter &);
11 virtual void control();
12
13 s32 mTimerLength; // _8C
14 s32 mCurrentTime; // _90
15};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.