SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
TreasureSpot.hpp
1
#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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class
TreasureSpot
:
public
MapObjActor
{
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public
:
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TreasureSpot
(
const
char
*);
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virtual
~TreasureSpot
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
control();
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virtual
bool
receiveMsgPlayerAttack(u32,
HitSensor
*,
HitSensor
*);
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void
exeSpout();
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void
switchEmitGlow();
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bool
mIsCoinFlower;
// _C4
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};
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namespace
NrvTreasureSpot {
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NERVE(TreasureSpotNrvWait);
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NERVE(TreasureSpotNrvEnd);
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NERVE(TreasureSpotNrvSpout);
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};
HitSensor
Definition
HitSensor.hpp:10
JMapInfoIter
Definition
JMapInfo.hpp:16
MapObjActor
Definition
MapObjActor.hpp:33
TreasureSpot
Definition
TreasureSpot.hpp:5
TreasureSpot::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
TreasureSpot.cpp:8
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