SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ValueControl.hpp
1#pragma once
2
3#include <revolution.h>
4
6public:
7 ValueControl(int);
8
9 void setDirToOne();
10 void setDirToOneResetFrame();
11 void setDirToZero();
12 void setDirToZeroResetFrame();
13 void setMaxFrame(int);
14 void update();
15 void setZero();
16 void setOne();
17 f32 getValue() const;
18 void resetFrame();
19
20 s32 _0;
21 int _4;
22 s32 _8;
23};