SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
ValueControl.hpp
1
#pragma once
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#include <revolution.h>
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class
ValueControl
{
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public
:
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ValueControl
(
int
);
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void
setDirToOne();
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void
setDirToOneResetFrame();
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void
setDirToZero();
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void
setDirToZeroResetFrame();
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void
setMaxFrame(
int
);
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void
update();
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void
setZero();
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void
setOne();
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f32 getValue()
const
;
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void
resetFrame();
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s32 _0;
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int
_4;
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s32 _8;
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};
ValueControl
Definition
ValueControl.hpp:5
Generated by
1.10.0