SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ViewGroupCtrl.hpp
1#pragma once
2
3#include "Game/LiveActor/ClippingActorInfo.hpp"
4#include "Game/LiveActor/LodCtrl.hpp"
5
7 bool _0;
8 bool _1;
9 bool _2;
10 bool _3;
11 bool _4;
12};
13
15public:
17
18 void initActorInfo(ClippingActorInfo *, s32);
19 void initViewGroup(ClippingActorInfoList *);
20 void endInitViewGroupTable();
21 void entryLodCtrl(LodCtrl *, const JMapInfoIter &);
22 void update();
23 void startInitViewGroupTable();
24
25 AreaObjMgr* mViewCubeMgr; // _0
26 s32 mMaxViewGroupId; // _4
27 ViewGroupCtrlDataEntry* mViewGroupData; // _8
28 u32 mViewCtrlCount; // _C
29 LodCtrl** mLodCtrls; // _10
30};