SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
WPadButton.hpp
1
#pragma once
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#include "Game/System/WPad.hpp"
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class
WPadButton
{
6
public
:
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WPadButton
(
const
WPad
*);
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void
update();
10
bool
testButtonUp()
const
;
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bool
testButtonDown()
const
;
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bool
testButtonLeft()
const
;
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bool
testButtonRight()
const
;
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bool
testButtonA()
const
;
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bool
testButtonB()
const
;
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bool
testButtonMinus()
const
;
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bool
testButtonPlus()
const
;
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bool
testButton1()
const
;
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bool
testButton2()
const
;
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bool
testButtonC()
const
;
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bool
testButtonZ()
const
;
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bool
testTriggerUp()
const
;
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bool
testTriggerDown()
const
;
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bool
testTriggerLeft()
const
;
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bool
testTriggerRight()
const
;
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bool
testTriggerA()
const
;
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bool
testTriggerB()
const
;
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bool
testTriggerMinus()
const
;
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bool
testTriggerHome()
const
;
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bool
testTriggerPlus()
const
;
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bool
testTrigger1()
const
;
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bool
testTrigger2()
const
;
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bool
testTriggerC()
const
;
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bool
testTriggerZ()
const
;
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bool
testReleaseZ()
const
;
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bool
isChangeAnyState()
const
;
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const
WPad
* mPad;
// _0
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u32 mHold;
// _4
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u32 _8;
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u32 mRelease;
// _C
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u32 _10;
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f32 mDelaySec;
// _14
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f32 mPulseSec;
// _18
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};
WPadButton
Definition
WPadButton.hpp:5
WPad
Definition
WPad.hpp:15
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