SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
WPadHolder.hpp
1
#pragma once
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#include <revolution.h>
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class
WPad
;
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class
WPadReadDataInfo
{
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public
:
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WPadReadDataInfo
();
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KPADStatus* getKPadStatus(u32)
const
;
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u32 getValidStatusCount()
const
;
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KPADStatus* mStatusArray;
// _0
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u32 mValidStatusCount;
// _4
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};
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class
WPadHolder
{
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public
:
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WPadHolder
();
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void
updateReadDataOnly();
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void
updateProjectPadData();
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void
updateInGame();
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void
update();
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void
initSensorBarPosition();
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void
resetPad();
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WPad
* getWPad(s32);
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static
void
setConnectCallback();
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WPad
* mPads[2];
// _0
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WPadReadDataInfo
* mDataInfoArray;
// _8
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u32 mHolderMode;
// _C
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};
WPadHolder
Definition
WPadHolder.hpp:18
WPad
Definition
WPad.hpp:15
WPadReadDataInfo
Definition
WPadHolder.hpp:7
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