SMG-Decomp
A decompilation of Super Mario Galaxy 1
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WPadHolder.hpp
1#pragma once
2
3#include <revolution.h>
4
5class WPad;
6
8public:
10
11 KPADStatus* getKPadStatus(u32) const;
12 u32 getValidStatusCount() const;
13
14 KPADStatus* mStatusArray; // _0
15 u32 mValidStatusCount; // _4
16};
17
19public:
20 WPadHolder();
21
22 void updateReadDataOnly();
23 void updateProjectPadData();
24 void updateInGame();
25 void update();
26 void initSensorBarPosition();
27 void resetPad();
28 WPad* getWPad(s32);
29 static void setConnectCallback();
30
31 WPad* mPads[2]; // _0
32 WPadReadDataInfo* mDataInfoArray; // _8
33 u32 mHolderMode; // _C
34};
Definition WPad.hpp:15