SMG-Decomp
A decompilation of Super Mario Galaxy 1
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WaterArea.cpp
1#include "Game/AreaObj/WaterArea.hpp"
2#include "Game/Map/WaterAreaHolder.hpp"
3
4WaterArea::WaterArea(int type, const char *pName) : AreaObj(type, pName) {
5 _3C = 0;
6}
7
8void WaterArea::init(const JMapInfoIter &rIter) {
9 AreaObj::init(rIter);
10
11 if (MR::checkJMapDataEntries(rIter)) {
12 MR::getJMapInfoArg2NoInit(rIter, &_3C);
13 }
14
15 WaterAreaFunction::createWaterAreaHolder();
16}
17
18WaterAreaMgr::WaterAreaMgr(s32 type, const char *pName) : AreaObjMgr(type, pName) {
19
20}
21
22WaterArea::~WaterArea() {
23
24}
25
26WaterAreaMgr::~WaterAreaMgr() {
27
28}
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition AreaObj.cpp:41
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition WaterArea.cpp:8