1#include "Game/AreaObj/WaterArea.hpp"
2#include "Game/Map/WaterAreaHolder.hpp"
4WaterArea::WaterArea(
int type,
const char *pName) :
AreaObj(type, pName) {
11 if (MR::checkJMapDataEntries(rIter)) {
12 MR::getJMapInfoArg2NoInit(rIter, &_3C);
15 WaterAreaFunction::createWaterAreaHolder();
18WaterAreaMgr::WaterAreaMgr(s32 type,
const char *pName) :
AreaObjMgr(type, pName) {
22WaterArea::~WaterArea() {
26WaterAreaMgr::~WaterAreaMgr() {
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.