SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Map
WaterPoint.hpp
1
#pragma once
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#include <JSystem/JGeometry.hpp>
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#include <revolution.h>
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class
WaterPoint
{
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public
:
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WaterPoint
(
const
TVec3f &,
const
TVec3f &, f32, f32, f32, f32);
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void
initAfterPlacement();
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void
updatePos(f32, f32, f32, f32, f32);
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f32 calcHeight(f32, f32, f32, f32, f32, f32)
const
;
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TVec3f mPosition;
// _0
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TVec3f mOrigPos;
// _C
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f32 mCoordAcrossRail;
// _18
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f32 mCoordOnRail;
// _1C
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TVec3f mUpVec;
// _20
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f32 mHeight;
// _2C
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f32 mFlowSpeedRate;
// _30
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u8 mAlpha;
// _34
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};
WaterPoint
Definition
WaterPoint.hpp:6
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