SMG-Decomp
A decompilation of Super Mario Galaxy 1
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WireGravity.cpp
1#include "Game/Gravity.hpp"
2#include "Game/Util.hpp"
3
4WireGravity::WireGravity() {
5 mCount = 0;
6}
7
8void WireGravity::setPointListSize(u32 numPoints) {
9 mPoints.init(numPoints);
10 mCount = 0;
11}
12
13void WireGravity::addPoint(const TVec3f &rPoint) {
14 mPoints.mArr[mCount++] = rPoint;
15}
16
17/*bool WireGravity::calcOwnGravityVector(TVec3f *pDest, f32 *pScalar, const TVec3f &rPosition) const {
18
19}*/