1#include "Game/Gravity.hpp"
2#include "Game/Util.hpp"
4WireGravity::WireGravity() {
8void WireGravity::setPointListSize(u32 numPoints) {
9 mPoints.init(numPoints);
13void WireGravity::addPoint(
const TVec3f &rPoint) {
14 mPoints.mArr[mCount++] = rPoint;