SMG-Decomp
A decompilation of Super Mario Galaxy 1
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XanimeResource.hpp
1#pragma once
2
3#include <revolution/types.h>
4
6
8public:
9 const char *original;
10 const char *swapped;
11};
12
14public:
15 const char *animationName;
16};
17
19public:
20 XanimeBckTable mParent; // _0
21 f32 _4;
22 u32 _8;
23 f32 _C;
24 f32 _10;
25 f32 _14;
26 u32 _18;
27 u8 _1C;
28 u8 _1D;
29 u32 _20[4];
30 f32 _30[4];
31 u32 _40;
32 u32 _44;
33 const char *_48;
34
35 void init();
36};
37
39public:
40 XanimeBckTable parent; // _0
41
42 const char *fileName; // _4
43 u32 animationHash; // _8
44 u32 fileHash; // _C
45};
46
48public:
49 XanimeBckTable parent; // _0
50
51 const char *fileName1; // _4
52 f32 _8;
53
54 const char *fileName2; // _C
55 f32 _10;
56};
57
59public:
60 XanimeBckTable parent; // _0
61
62 const char *fileName1; // _4
63 f32 _8;
64
65 const char *fileName2; // _C
66 f32 _10;
67
68 const char *fileName3; // _14;
69 f32 _18;
70};
71
73public:
74 XanimeBckTable parent; // _0
75
76 const char *fileName1; // _4
77 f32 _8;
78
79 const char *fileName2; // _C
80 f32 _10;
81
82 const char *fileName3; // _14;
83 f32 _18;
84
85 const char *fileName4; // _1C;
86 f32 _20;
87};
88
89// Size is 0x14
91public:
92 XanimeBckTable parent; // _0
93
94 f32 _4;
95 f32 _8;
96 f32 _C;
97 u32 _10;
98};
99
100//size is 0x18
102public:
103 XanimeBckTable parent; // _0
104
105 u8 _4;
106 u32 _8;
107
108 // Unreferenced members
109 u8 _C[12];
110};
111
113public:
114
116
118
122
127
129 );
130
132
133 u8 _0[0x78];
134};