SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ActorLightCtrl Member List

This is the complete list of members for ActorLightCtrl, including all inherited members.

_1C (defined in ActorLightCtrl)ActorLightCtrl
_4 (defined in ActorLightCtrl)ActorLightCtrl
_54 (defined in ActorLightCtrl)ActorLightCtrl
_8 (defined in ActorLightCtrl)ActorLightCtrl
_C (defined in ActorLightCtrl)ActorLightCtrl
ActorLightCtrl(const LiveActor *) (defined in ActorLightCtrl)ActorLightCtrl
copy(const ActorLightCtrl *) (defined in ActorLightCtrl)ActorLightCtrl
getActorLight() const (defined in ActorLightCtrl)ActorLightCtrl
getTargetActorLight(const AreaLightInfo *) const (defined in ActorLightCtrl)ActorLightCtrl
init(int, bool) (defined in ActorLightCtrl)ActorLightCtrl
initActorLightInfo() (defined in ActorLightCtrl)ActorLightCtrl
isSameLight(const ActorLightCtrl *) const (defined in ActorLightCtrl)ActorLightCtrl
loadLight() const (defined in ActorLightCtrl)ActorLightCtrl
mActor (defined in ActorLightCtrl)ActorLightCtrl
mAreaLightInf (defined in ActorLightCtrl)ActorLightCtrl
mInterpolate (defined in ActorLightCtrl)ActorLightCtrl
mLightID (defined in ActorLightCtrl)ActorLightCtrl
mLightInfo (defined in ActorLightCtrl)ActorLightCtrl
reset() (defined in ActorLightCtrl)ActorLightCtrl
resetCurrentLightInfo() (defined in ActorLightCtrl)ActorLightCtrl
tryFindNewAreaLight(bool) (defined in ActorLightCtrl)ActorLightCtrl
update(bool) (defined in ActorLightCtrl)ActorLightCtrl
updateLightBlend() (defined in ActorLightCtrl)ActorLightCtrl