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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for ActorLightCtrl, including all inherited members.
| _1C (defined in ActorLightCtrl) | ActorLightCtrl | |
| _4 (defined in ActorLightCtrl) | ActorLightCtrl | |
| _54 (defined in ActorLightCtrl) | ActorLightCtrl | |
| _8 (defined in ActorLightCtrl) | ActorLightCtrl | |
| _C (defined in ActorLightCtrl) | ActorLightCtrl | |
| ActorLightCtrl(const LiveActor *) (defined in ActorLightCtrl) | ActorLightCtrl | |
| copy(const ActorLightCtrl *) (defined in ActorLightCtrl) | ActorLightCtrl | |
| getActorLight() const (defined in ActorLightCtrl) | ActorLightCtrl | |
| getTargetActorLight(const AreaLightInfo *) const (defined in ActorLightCtrl) | ActorLightCtrl | |
| init(int, bool) (defined in ActorLightCtrl) | ActorLightCtrl | |
| initActorLightInfo() (defined in ActorLightCtrl) | ActorLightCtrl | |
| isSameLight(const ActorLightCtrl *) const (defined in ActorLightCtrl) | ActorLightCtrl | |
| loadLight() const (defined in ActorLightCtrl) | ActorLightCtrl | |
| mActor (defined in ActorLightCtrl) | ActorLightCtrl | |
| mAreaLightInf (defined in ActorLightCtrl) | ActorLightCtrl | |
| mInterpolate (defined in ActorLightCtrl) | ActorLightCtrl | |
| mLightID (defined in ActorLightCtrl) | ActorLightCtrl | |
| mLightInfo (defined in ActorLightCtrl) | ActorLightCtrl | |
| reset() (defined in ActorLightCtrl) | ActorLightCtrl | |
| resetCurrentLightInfo() (defined in ActorLightCtrl) | ActorLightCtrl | |
| tryFindNewAreaLight(bool) (defined in ActorLightCtrl) | ActorLightCtrl | |
| update(bool) (defined in ActorLightCtrl) | ActorLightCtrl | |
| updateLightBlend() (defined in ActorLightCtrl) | ActorLightCtrl |