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static void | startStageFileLoad () |
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static void | waitDoneStageFileLoad () |
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static void | startActorFileLoadCommon () |
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static void | startActorFileLoadScenario () |
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static void | startActorPlacement () |
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static void | initAfterScenarioSelected () |
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static void | initForNameObj () |
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static void | initForLiveActor () |
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static void | initEffectSystem () |
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static void | allocateDrawBufferActorList () |
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static void | execute (MR::MovementType) |
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static void | execute (MR::CalcAnimType) |
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static void | execute (MR::DrawType) |
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static void | entryDrawBuffer2D () |
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static void | entryDrawBuffer3D () |
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static void | entryDrawBufferMirror () |
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Definition at line 17 of file SceneFunction.hpp.