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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for HitSensor, including all inherited members.
| _22 (defined in HitSensor) | HitSensor | |
| _23 (defined in HitSensor) | HitSensor | |
| addHitSensor(HitSensor *) (defined in HitSensor) | HitSensor | |
| HitSensor() (defined in HitSensor) | HitSensor | inline |
| HitSensor(u32, u32, f32, LiveActor *) (defined in HitSensor) | HitSensor | |
| invalidate() (defined in HitSensor) | HitSensor | |
| invalidateBySystem() (defined in HitSensor) | HitSensor | |
| isType(u32) const (defined in HitSensor) | HitSensor | |
| mActor (defined in HitSensor) | HitSensor | |
| mGroupSize (defined in HitSensor) | HitSensor | |
| mPosition (defined in HitSensor) | HitSensor | |
| mRadius (defined in HitSensor) | HitSensor | |
| mSensorCount (defined in HitSensor) | HitSensor | |
| mSensorGroup (defined in HitSensor) | HitSensor | |
| mSensors (defined in HitSensor) | HitSensor | |
| mSensorType (defined in HitSensor) | HitSensor | |
| mValidByHost (defined in HitSensor) | HitSensor | |
| mValidBySystem (defined in HitSensor) | HitSensor | |
| receiveMessage(u32, HitSensor *) (defined in HitSensor) | HitSensor | |
| setType(u32) (defined in HitSensor) | HitSensor | |
| validate() (defined in HitSensor) | HitSensor | |
| validateBySystem() (defined in HitSensor) | HitSensor |