SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MarioMagic Member List

This is the complete list of members for MarioMagic, including all inherited members.

_10 (defined in MarioState)MarioState
_11 (defined in MarioMagic)MarioMagic
_8 (defined in MarioState)MarioState
_C (defined in MarioState)MarioState
addTrans(const TVec3f &, const char *) (defined in MarioModule)MarioModule
addVelocity(const TVec3f &) (defined in MarioModule)MarioModulevirtual
addVelocity(const TVec3f &, f32) (defined in MarioModule)MarioModulevirtual
addVelocityAfter(const TVec3f &) (defined in MarioModule)MarioModule
calcAngleD(const TVec3f &) const (defined in MarioModule)MarioModule
calcPolygonAngleD(const Triangle *) const (defined in MarioModule)MarioModule
calcWorldPadDir(TVec3f *, f32, f32, bool) (defined in MarioModule)MarioModule
changeAnimation(const char *, const char *) (defined in MarioModule)MarioModule
changeAnimation(const char *, u32) (defined in MarioModule)MarioModule
changeAnimationInterpoleFrame(u32) (defined in MarioModule)MarioModule
changeAnimationNonStop(const char *) (defined in MarioModule)MarioModule
changeAnimationUpper(const char *, const char *) (defined in MarioModule)MarioModule
changeAnimationUpperWeak(const char *, const char *) (defined in MarioModule)MarioModule
changeAnimationWithAttr(const char *, const char *) (defined in MarioModule)MarioModule
checkLvlA() const (defined in MarioModule)MarioModule
checkLvlZ() const (defined in MarioModule)MarioModule
checkPreLvlZ() const (defined in MarioModule)MarioModule
checkSquat(bool) (defined in MarioModule)MarioModule
checkTrgA() const (defined in MarioModule)MarioModule
checkTrgZ() const (defined in MarioModule)MarioModule
clearVelocity() (defined in MarioModule)MarioModule
close() (defined in MarioState)MarioStatevirtual
cutGravityElementFromJumpVec(bool) (defined in MarioModule)MarioModule
cutVecElementFromJumpVec(const TVec3f &) (defined in MarioModule)MarioModule
draw3D() const (defined in MarioState)MarioStatevirtual
getAirGravityVec() const (defined in MarioModule)MarioModule
getAnimationFrame() const (defined in MarioModule)MarioModule
getAnimationStringPointer(const char *) const (defined in MarioModule)MarioModule
getAnimator() const (defined in MarioModule)MarioModule
getBlurOffset() const (defined in MarioState)MarioStatevirtual
getCamDirX() const (defined in MarioModule)MarioModule
getCamDirY() const (defined in MarioModule)MarioModule
getCamDirZ() const (defined in MarioModule)MarioModule
getCamPos() const (defined in MarioModule)MarioModule
getCurrentBckName() const (defined in MarioModule)MarioModule
getFloorCode() const (defined in MarioModule)MarioModule
getFrontVec() const (defined in MarioModule)MarioModule
getGravityVec() const (defined in MarioModule)MarioModule
getGroundPolygon() const (defined in MarioModule)MarioModule
getJumpVec() const (defined in MarioModule)MarioModule
getPlayer() const (defined in MarioModule)MarioModule
getPlayerMode() const (defined in MarioModule)MarioModule
getSensor(const Triangle *) const (defined in MarioModule)MarioModule
getShadowPos() const (defined in MarioModule)MarioModule
getStickP() const (defined in MarioModule)MarioModule
getStickX() const (defined in MarioModule)MarioModule
getStickY() const (defined in MarioModule)MarioModulevirtual
getTmpPolygon() const (defined in MarioModule)MarioModule
getTrans() const (defined in MarioModule)MarioModule
getVelocity() const (defined in MarioModule)MarioModule
getWorldPadDir() const (defined in MarioModule)MarioModule
hitPoly(u8, const TVec3f &, HitSensor *) (defined in MarioState)MarioStatevirtual
hitWall(const TVec3f &, HitSensor *) (defined in MarioState)MarioStatevirtual
init() (defined in MarioState)MarioStatevirtual
isAnimationRun(const char *) const (defined in MarioModule)MarioModule
isAnimationRun(const char *, u32) (defined in MarioModule)MarioModule
isAnimationTerminate(const char *) const (defined in MarioModule)MarioModule
isAnimationTerminateUPper(const char *) const (defined in MarioModule)MarioModule
isDefaultAnimationRun(const char *) const (defined in MarioModule)MarioModule
isInputDisable() const (defined in MarioModule)MarioModule
isOnSlipGround() const (defined in MarioModule)MarioModule
isPlayerModeBee() const (defined in MarioModule)MarioModule
isPlayerModeFoo() const (defined in MarioModule)MarioModule
isPlayerModeHopper() const (defined in MarioModule)MarioModule
isPlayerModeIce() const (defined in MarioModule)MarioModule
isPlayerModeInvincible() const (defined in MarioModule)MarioModule
isPlayerModeTeresa() const (defined in MarioModule)MarioModule
isSlipFloorCode(s32) const (defined in MarioModule)MarioModule
isSlipPolygon(const Triangle *) const (defined in MarioModule)MarioModule
isStatusActiveID(u32) const (defined in MarioModule)MarioModule
isStatusActiveS(MarioState *) const (defined in MarioModule)MarioModule
isStickFull() const (defined in MarioModule)MarioModule
isStickOn() const (defined in MarioModule)MarioModule
keep() (defined in MarioState)MarioStatevirtual
mActor (defined in MarioModule)MarioModule
marioAcos(f32) const (defined in MarioModule)MarioModule
MarioMagic(MarioActor *) (defined in MarioMagic)MarioMagic
MarioModule(MarioActor *actor) (defined in MarioModule)MarioModuleinline
MarioState(MarioActor *, u32) (defined in MarioState)MarioState
notice() (defined in MarioState)MarioStatevirtual
passRing(const HitSensor *) (defined in MarioState)MarioStatevirtual
playEffect(const char *) (defined in MarioModule)MarioModule
playEffectRT(const char *, const TVec3f &, const TVec3f &) (defined in MarioModule)MarioModule
playEffectRTW(const char *, const TVec3f &, const TVec3f &) (defined in MarioModule)MarioModule
playEffectRTZ(const char *, const TVec3f &, const TVec3f &) (defined in MarioModule)MarioModule
playEffectSRT(const char *, f32, const TVec3f &, const TVec3f &) (defined in MarioModule)MarioModule
playEffectTarns(const char *, const TVec3f &) (defined in MarioModule)MarioModule
playSound(const char *, s32) (defined in MarioModule)MarioModule
postureCtrl(MtxPtr) (defined in MarioState)MarioStatevirtual
proc(u32) (defined in MarioState)MarioStatevirtual
sendPunch(HitSensor *, bool) (defined in MarioModule)MarioModule
setJointGlobalMtx(u16, MtxPtr) (defined in MarioModule)MarioModule
setJumpVec(const TVec3f &) (defined in MarioModule)MarioModule
setYangleOffset(f32) (defined in MarioModule)MarioModule
start() (defined in MarioState)MarioStatevirtual
startCamVib(u32) (defined in MarioModule)MarioModule
startPadVib(u32) (defined in MarioModule)MarioModule
startPadVib(const char *) (defined in MarioModule)MarioModule
stopAnimation(const char *, const char *) (defined in MarioModule)MarioModule
stopAnimation(const char *, u32) (defined in MarioModule)MarioModule
stopAnimationUpper(const char *, const char *) (defined in MarioModule)MarioModule
stopAnimationUpperForce() (defined in MarioModule)MarioModule
stopEFfect(const char *) (defined in MarioModule)MarioModule
stopEffect(const char *) (defined in MarioModule)MarioModule
stopEffectForce(const char *) (defined in MarioModule)MarioModule
stopSound(const char *, u32) (defined in MarioModule)MarioModule
update() (defined in MarioState)MarioStatevirtual