|
SMG-Decomp
A decompilation of Super Mario Galaxy 1
|
This is the complete list of members for MarioModule, including all inherited members.
| addTrans(const TVec3f &, const char *) (defined in MarioModule) | MarioModule | |
| addVelocity(const TVec3f &) (defined in MarioModule) | MarioModule | virtual |
| addVelocity(const TVec3f &, f32) (defined in MarioModule) | MarioModule | virtual |
| addVelocityAfter(const TVec3f &) (defined in MarioModule) | MarioModule | |
| calcAngleD(const TVec3f &) const (defined in MarioModule) | MarioModule | |
| calcPolygonAngleD(const Triangle *) const (defined in MarioModule) | MarioModule | |
| calcWorldPadDir(TVec3f *, f32, f32, bool) (defined in MarioModule) | MarioModule | |
| changeAnimation(const char *, const char *) (defined in MarioModule) | MarioModule | |
| changeAnimation(const char *, u32) (defined in MarioModule) | MarioModule | |
| changeAnimationInterpoleFrame(u32) (defined in MarioModule) | MarioModule | |
| changeAnimationNonStop(const char *) (defined in MarioModule) | MarioModule | |
| changeAnimationUpper(const char *, const char *) (defined in MarioModule) | MarioModule | |
| changeAnimationUpperWeak(const char *, const char *) (defined in MarioModule) | MarioModule | |
| changeAnimationWithAttr(const char *, const char *) (defined in MarioModule) | MarioModule | |
| checkLvlA() const (defined in MarioModule) | MarioModule | |
| checkLvlZ() const (defined in MarioModule) | MarioModule | |
| checkPreLvlZ() const (defined in MarioModule) | MarioModule | |
| checkSquat(bool) (defined in MarioModule) | MarioModule | |
| checkTrgA() const (defined in MarioModule) | MarioModule | |
| checkTrgZ() const (defined in MarioModule) | MarioModule | |
| clearVelocity() (defined in MarioModule) | MarioModule | |
| cutGravityElementFromJumpVec(bool) (defined in MarioModule) | MarioModule | |
| cutVecElementFromJumpVec(const TVec3f &) (defined in MarioModule) | MarioModule | |
| getAirGravityVec() const (defined in MarioModule) | MarioModule | |
| getAnimationFrame() const (defined in MarioModule) | MarioModule | |
| getAnimationStringPointer(const char *) const (defined in MarioModule) | MarioModule | |
| getAnimator() const (defined in MarioModule) | MarioModule | |
| getCamDirX() const (defined in MarioModule) | MarioModule | |
| getCamDirY() const (defined in MarioModule) | MarioModule | |
| getCamDirZ() const (defined in MarioModule) | MarioModule | |
| getCamPos() const (defined in MarioModule) | MarioModule | |
| getCurrentBckName() const (defined in MarioModule) | MarioModule | |
| getFloorCode() const (defined in MarioModule) | MarioModule | |
| getFrontVec() const (defined in MarioModule) | MarioModule | |
| getGravityVec() const (defined in MarioModule) | MarioModule | |
| getGroundPolygon() const (defined in MarioModule) | MarioModule | |
| getJumpVec() const (defined in MarioModule) | MarioModule | |
| getPlayer() const (defined in MarioModule) | MarioModule | |
| getPlayerMode() const (defined in MarioModule) | MarioModule | |
| getSensor(const Triangle *) const (defined in MarioModule) | MarioModule | |
| getShadowPos() const (defined in MarioModule) | MarioModule | |
| getStickP() const (defined in MarioModule) | MarioModule | |
| getStickX() const (defined in MarioModule) | MarioModule | |
| getStickY() const (defined in MarioModule) | MarioModule | virtual |
| getTmpPolygon() const (defined in MarioModule) | MarioModule | |
| getTrans() const (defined in MarioModule) | MarioModule | |
| getVelocity() const (defined in MarioModule) | MarioModule | |
| getWorldPadDir() const (defined in MarioModule) | MarioModule | |
| isAnimationRun(const char *) const (defined in MarioModule) | MarioModule | |
| isAnimationRun(const char *, u32) (defined in MarioModule) | MarioModule | |
| isAnimationTerminate(const char *) const (defined in MarioModule) | MarioModule | |
| isAnimationTerminateUPper(const char *) const (defined in MarioModule) | MarioModule | |
| isDefaultAnimationRun(const char *) const (defined in MarioModule) | MarioModule | |
| isInputDisable() const (defined in MarioModule) | MarioModule | |
| isOnSlipGround() const (defined in MarioModule) | MarioModule | |
| isPlayerModeBee() const (defined in MarioModule) | MarioModule | |
| isPlayerModeFoo() const (defined in MarioModule) | MarioModule | |
| isPlayerModeHopper() const (defined in MarioModule) | MarioModule | |
| isPlayerModeIce() const (defined in MarioModule) | MarioModule | |
| isPlayerModeInvincible() const (defined in MarioModule) | MarioModule | |
| isPlayerModeTeresa() const (defined in MarioModule) | MarioModule | |
| isSlipFloorCode(s32) const (defined in MarioModule) | MarioModule | |
| isSlipPolygon(const Triangle *) const (defined in MarioModule) | MarioModule | |
| isStatusActiveID(u32) const (defined in MarioModule) | MarioModule | |
| isStatusActiveS(MarioState *) const (defined in MarioModule) | MarioModule | |
| isStickFull() const (defined in MarioModule) | MarioModule | |
| isStickOn() const (defined in MarioModule) | MarioModule | |
| mActor (defined in MarioModule) | MarioModule | |
| marioAcos(f32) const (defined in MarioModule) | MarioModule | |
| MarioModule(MarioActor *actor) (defined in MarioModule) | MarioModule | inline |
| playEffect(const char *) (defined in MarioModule) | MarioModule | |
| playEffectRT(const char *, const TVec3f &, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playEffectRTW(const char *, const TVec3f &, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playEffectRTZ(const char *, const TVec3f &, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playEffectSRT(const char *, f32, const TVec3f &, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playEffectTarns(const char *, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playSound(const char *, s32) (defined in MarioModule) | MarioModule | |
| sendPunch(HitSensor *, bool) (defined in MarioModule) | MarioModule | |
| setJointGlobalMtx(u16, MtxPtr) (defined in MarioModule) | MarioModule | |
| setJumpVec(const TVec3f &) (defined in MarioModule) | MarioModule | |
| setYangleOffset(f32) (defined in MarioModule) | MarioModule | |
| startCamVib(u32) (defined in MarioModule) | MarioModule | |
| startPadVib(u32) (defined in MarioModule) | MarioModule | |
| startPadVib(const char *) (defined in MarioModule) | MarioModule | |
| stopAnimation(const char *, const char *) (defined in MarioModule) | MarioModule | |
| stopAnimation(const char *, u32) (defined in MarioModule) | MarioModule | |
| stopAnimationUpper(const char *, const char *) (defined in MarioModule) | MarioModule | |
| stopAnimationUpperForce() (defined in MarioModule) | MarioModule | |
| stopEFfect(const char *) (defined in MarioModule) | MarioModule | |
| stopEffect(const char *) (defined in MarioModule) | MarioModule | |
| stopEffectForce(const char *) (defined in MarioModule) | MarioModule | |
| stopSound(const char *, u32) (defined in MarioModule) | MarioModule |