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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for ScenarioData, including all inherited members.
| getPowerStarNum() const (defined in ScenarioData) | ScenarioData | |
| getScenarioDataIter(s32) const (defined in ScenarioData) | ScenarioData | |
| getScenarioNum() const (defined in ScenarioData) | ScenarioData | |
| getValueBool(const char *, s32, bool *) const (defined in ScenarioData) | ScenarioData | |
| getValueString(const char *, s32, const char **) const (defined in ScenarioData) | ScenarioData | |
| getValueU32(const char *, s32, u32 *) const (defined in ScenarioData) | ScenarioData | |
| getZoneId(const char *) const (defined in ScenarioData) | ScenarioData | |
| getZoneName(s32) const (defined in ScenarioData) | ScenarioData | |
| getZoneNum() const (defined in ScenarioData) | ScenarioData | |
| mGalaxyName (defined in ScenarioData) | ScenarioData | |
| mScenarioData (defined in ScenarioData) | ScenarioData | |
| mZoneList (defined in ScenarioData) | ScenarioData | |
| ScenarioData(const char *) (defined in ScenarioData) | ScenarioData |