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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for Triangle, including all inherited members.
| calcAndGetEdgeNormal(int) (defined in Triangle) | Triangle | |
| calcAndGetNormal(int) (defined in Triangle) | Triangle | |
| calcAndGetPos(int) (defined in Triangle) | Triangle | |
| calcForceMovePower(TVec3f *, const TVec3f &) const (defined in Triangle) | Triangle | |
| fillData(CollisionParts *, unsigned long, HitSensor *) (defined in Triangle) | Triangle | |
| getAttributes() const (defined in Triangle) | Triangle | |
| getBaseInvMtx() const (defined in Triangle) | Triangle | |
| getBaseMtx() const (defined in Triangle) | Triangle | |
| getEdgeNormal(int) const (defined in Triangle) | Triangle | |
| getFaceNormal() const (defined in Triangle) | Triangle | |
| getHostName() const (defined in Triangle) | Triangle | |
| getHostPlacementZoneID() const (defined in Triangle) | Triangle | |
| getNormal(int) const (defined in Triangle) | Triangle | |
| getPos(int) const (defined in Triangle) | Triangle | |
| getPrevBaseMtx() const (defined in Triangle) | Triangle | |
| isHostMoved() const (defined in Triangle) | Triangle | |
| isValid() const (defined in Triangle) | Triangle | |
| mIdx (defined in Triangle) | Triangle | |
| mNormals (defined in Triangle) | Triangle | |
| mParts (defined in Triangle) | Triangle | |
| mPos (defined in Triangle) | Triangle | |
| mSensor (defined in Triangle) | Triangle | |
| operator=(const Triangle &) (defined in Triangle) | Triangle | |
| Triangle() (defined in Triangle) | Triangle |