SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Attributes | List of all members
GameEventFlag Struct Reference

Public Attributes

const char * mName
 
u8 mType
 
u8 _5
 
u8 mStarID
 
u8 mStarPieceNum
 
u8 _8
 
u8 _9
 
u8 _A
 
u8 _B
 
union { 
 
   const char *   mGalaxyName 
 
   const char *   mEventValueName 
 
};  
 
u32 mRequirement
 

Detailed Description

Definition at line 5 of file GameEventFlag.hpp.

Member Data Documentation

◆ mName

const char* GameEventFlag::mName

Definition at line 6 of file GameEventFlag.hpp.

◆ mType

u8 GameEventFlag::mType

Definition at line 7 of file GameEventFlag.hpp.

◆ _5

u8 GameEventFlag::_5

Definition at line 8 of file GameEventFlag.hpp.

◆ mStarID

u8 GameEventFlag::mStarID

Definition at line 9 of file GameEventFlag.hpp.

◆ mStarPieceNum

u8 GameEventFlag::mStarPieceNum

Definition at line 10 of file GameEventFlag.hpp.

◆ _8

u8 GameEventFlag::_8

Definition at line 11 of file GameEventFlag.hpp.

◆ _9

u8 GameEventFlag::_9

Definition at line 12 of file GameEventFlag.hpp.

◆ _A

u8 GameEventFlag::_A

Definition at line 13 of file GameEventFlag.hpp.

◆ _B

u8 GameEventFlag::_B

Definition at line 14 of file GameEventFlag.hpp.

◆ mGalaxyName

const char* GameEventFlag::mGalaxyName

Definition at line 18 of file GameEventFlag.hpp.

◆ mEventValueName

const char* GameEventFlag::mEventValueName

Definition at line 19 of file GameEventFlag.hpp.

◆ mRequirement

u32 GameEventFlag::mRequirement

Definition at line 22 of file GameEventFlag.hpp.