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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Attributes | ||
| const char * | mName | |
| u8 | mType | |
| u8 | _5 | |
| u8 | mStarID | |
| u8 | mStarPieceNum | |
| u8 | _8 | |
| u8 | _9 | |
| u8 | _A | |
| u8 | _B | |
| union { | ||
| const char * mGalaxyName | ||
| const char * mEventValueName | ||
| }; | ||
| u32 | mRequirement | |
Definition at line 5 of file GameEventFlag.hpp.
| const char* GameEventFlag::mName |
Definition at line 6 of file GameEventFlag.hpp.
| u8 GameEventFlag::mType |
Definition at line 7 of file GameEventFlag.hpp.
| u8 GameEventFlag::_5 |
Definition at line 8 of file GameEventFlag.hpp.
| u8 GameEventFlag::mStarID |
Definition at line 9 of file GameEventFlag.hpp.
| u8 GameEventFlag::mStarPieceNum |
Definition at line 10 of file GameEventFlag.hpp.
| u8 GameEventFlag::_8 |
Definition at line 11 of file GameEventFlag.hpp.
| u8 GameEventFlag::_9 |
Definition at line 12 of file GameEventFlag.hpp.
| u8 GameEventFlag::_A |
Definition at line 13 of file GameEventFlag.hpp.
| u8 GameEventFlag::_B |
Definition at line 14 of file GameEventFlag.hpp.
| const char* GameEventFlag::mGalaxyName |
Definition at line 18 of file GameEventFlag.hpp.
| const char* GameEventFlag::mEventValueName |
Definition at line 19 of file GameEventFlag.hpp.
| u32 GameEventFlag::mRequirement |
Definition at line 22 of file GameEventFlag.hpp.