Filesystem/romfs/Gyml/Gfx/EnvPalleteParam
This contains all the lighting/environment settings and colors.
Each file in this folder contains these options:
Bloom[edit | edit source]
Intensity Controls the overall brightness of the bloom effect.
MaskEnd Determines the end point of the bloom effect's mask.
MaskRatio Sets the ratio of the mask effect within the bloom.
Threshold The brightness level a pixel must reach to be affected by the bloom.
CharLight (Character Light)[edit | edit source]
Controls lighting specifically for characters.
Hemi (Hemispherical)[edit | edit source]
Ground Color settings for ground reflection (RGBA).
Intensity Overall brightness of the hemispherical light.
Sky Color settings for the sky component (RGBA).
Main[edit | edit source]
Color Main light color (RGBA).
Intensity Brightness of the main light.
Latitude and Longitude Positional coordinates for the main light.
PlayerSubDiff0, SubDiff0, SubDiff1, SubSpec0[edit | edit source]
Additional character-specific lights with similar settings for color, intensity, and spatial positioning.
CloudLight[edit | edit source]
Lighting settings for clouds.
Hemi (Hemispherical)[edit | edit source]
Ground Ground color reflection in the clouds (RGBA).
Intensity Brightness of the cloud's ambient light.
Sky Color of the sky as reflected in the clouds (RGBA).
Main[edit | edit source]
Color Primary color of the cloud light (RGBA).
Intensity Main cloud light's brightness.
Latitude and Longitude Position of the main cloud light.
SubDiff0, SubDiff1, SubDiff2, SubSpec0[edit | edit source]
Supplementary cloud lights with individual settings for color, intensity, and position.
DvLight (Dynamic Visual Light)[edit | edit source]
Dynamic lighting settings.
Hemi (Hemispherical)[edit | edit source]
Ground Color of the ground reflected light (RGBA).
Intensity Brightness of the DV ambient light.
Sky Sky color for DV lighting (RGBA).
Main[edit | edit source]
Color Main DV light color (RGBA).
Intensity Brightness of the main DV light.
Latitude and Longitude Spatial coordinates of the main DV light.
SubDiff0, SubDiff1, SubDiff2, SubSpec0, SubSpec1[edit | edit source]
Additional DV lights with their own color, intensity, and positioning settings.
Emission[edit | edit source]
Color Color of the emitted light (RGBA).
EnvColor (Environmental Color)[edit | edit source]
Color0, Color1, ... Color7 Different color options (RGBA) for environmental effects.
RoughnessMul Multiplier for the roughness effect in the environment.
EnvMap (Environmental Mapping)[edit | edit source]
Settings for environmental reflections.
Ground0, Ground1[edit | edit source]
Color Reflection color at ground level (RGBA).
Intensity Brightness of the ground reflection.
Horizon[edit | edit source]
Color Color of the horizon in the environment map (RGBA).
Intensity Brightness of the horizon reflection.
Sky0, Sky1[edit | edit source]
Color Sky reflection colors (RGBA).
Intensity Brightness levels of the sky reflections.
FieldLight[edit | edit source]
Settings for lighting in fields.
Hemi (Hemispherical)[edit | edit source]
Ground Ground color in field lighting (RGBA).
Intensity Overall brightness of field ambient light.
Sky Sky color for field lighting (RGBA).
Main[edit | edit source]
Color Main light color in fields (RGBA).
Intensity Main light brightness.
Latitude and Longitude Positioning of the main field light.
StageSubDiff0, StageSubSpec0, SubDiff0, SubDiff1, SubSpec0[edit | edit source]
Additional field lights with individual settings for color, intensity, and positioning.
Fog[edit | edit source]
Controls fog effects.
Cloud, CloudWorld, Main, MainWorld[edit | edit source]
Color Fog color (RGBA).
Damp Dampness level of the fog.
End The end distance of the fog effect.
Start Starting point of the fog effect.
Option[edit | edit source]
LightenRatio Ratio of lightening effect in the fog.
NoiseMoveSpeed Speed of noise movement in the fog (XYZ).
NoiseRatio Ratio of noise in the fog.
SkyColorRatio Ratio of sky color in the fog.
GI (Global Illumination)[edit | edit source]
BlurLevel Level of blur in the global illumination.
Intensity Brightness of the global illumination.
Ratio Ratio of global illumination effect.
RimIntensity Intensity of rim lighting in GI.
RimPow Power of the rim effect in GI.
Info[edit | edit source]
LocationType Type of location (e.g., None).
WeatherType Type of weather (e.g., Rain).
Boolean Flags[edit | edit source]
Indicates whether certain effects are applied (true/false).
ObjLight (Object Light)[edit | edit source]
Similar to CharLight, controls lighting for objects.
Hemi (Hemispherical)[edit | edit source]
Ground Ground reflection color for objects (RGBA).
Intensity Ambient light brightness for objects.
Sky Sky reflection color for objects (RGBA).
Main[edit | edit source]
Color Main light color for objects (RGBA).
Intensity Brightness of the main object light.
Latitude and Longitude Position of the main object light.
SubDiff0, SubDiff1, SubSpec0[edit | edit source]
Additional object lights with settings for color, intensity, and position.
Rim[edit | edit source]
Rim lighting settings.
Color Rim light color (RGBA).
IntensityCloud, IntensityDV, IntensityEnemy, IntensityFieldBand, IntensityFieldDeco, IntensityFieldWall, IntensityObject, IntensityPlayer Intensity settings for various elements.
Power Strength of the rim lighting effect.
Width Width of the rim lighting effect.
Shadow[edit | edit source]
Shadow effect settings.
AOColor Ambient occlusion color (RGBA).
Latitude and Longitude Positional settings for shadow casting.
Sky[edit | edit source]
Sky appearance settings.
HorizontalOffset Offset for the sky texture.
LutTexLeft, LutTexLeftTop, LutTexRightTop, LutTexTop Lookup textures with settings for color, intensity, and curve type.
RotDegLeftTop, RotDegRightTop Rotation degrees for top textures.