Filesystem/romfs/RSDB
< Filesystem | romfs
The RSDB (Resource Database) folder is used to store various resource data. The files in RSDB are RSTBL files in BYML format compressed with zstandard.
Folders[edit | edit source]
- None
Files[edit | edit source]
Filename | Format | Information |
---|---|---|
ActorInfo.Product.100.rstbl.byml.zs | BYML | Info for just about every actor in the game. |
ActorSkinInfo.Product.100.rstbl.byml.zs | Info related to actor skin data. | |
AnalyzedEventInfo.Product.100.rstbl.byml.zs | Info for events in-game. | |
DVModelBakeInfo.Product.100.rstbl.byml.zs | Names for Distant View (DV) baked models. | |
EnvPaletteInfo.Product.100.rstbl.byml.zs | Info that points to names for environment palettes. | |
EventSetting.Product.100.rstbl.byml.zs | Settings for every event in game. Most entries just list EventFlow file information. | |
GameActorInfo.Product.100.rstbl.byml.zs | ||
RumbleCall.Product.100.rstbl.byml.zs | Info for the various vibration setting files (BNVIB) used for the game. | |
SceneInfo.Product.100.rstbl.byml.zs | Info that points to names of stage parameters. | |
StageInfo.Product.100.rstbl.byml.zs | Info related to stages in game. Includes the stage's short name, and stage type. | |
StateSyncParam.Product.100.rstbl.byml.zs | ||
Tag.Product.100.rstbl.byml.zs | ||
TagDef.Product.100.rstbl.byml.zs | ||
UIScreen.Product.100.rstbl.byml.zs | This contains info on every single UI in the game. | |
XLinkPropertyTable.Product.100.rstbl.byml.zs | ||
XLinkPropertyTableList.Product.100.rstbl.byml.zs |