Filesystem/romfs/Stage/WorldMapInfo

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The WorldMapInfo contains all the files that decide how a World Map looks and functions.

General Properties[edit | edit source]

The WorldMapInfo files consist of the Main Parameters, many Sub Nodes, and even further nodes continuing from there.

Main Parameters
Position Parameter Type Information Example Data
WorldMapInfo/ WorldKind String There is a default for this parameter. Default
WorldMapInfo/ WorldNameLabel String Internal label that points to world name. Usually formatted as WorldName00X.
WorldMapInfo/ WorldNo_ String
Sub Nodes
Position Parameter Type Information Example Data
WorldMapInfo/ CourseTable Array Manages the entries of stages. (Stages can be courses or cut-scenes) CourseTable holds many <Dictionary>'s.
WorldMapInfo/ DummyPointTable Array DummyPointTable holds many <Dictionary>'s.
WorldMapInfo/ GateTable Array Manages path blockades. (Rocks, bridges, and piranha plant world gates) GateTable holds many <Dictionary>.
WorldMapInfo/ MiniMapIconOffset Dictionary MiniMapIconOffset holds three Single's.
WorldMapInfo/ MiniMapTexturePathTable Array MiniMapTexturePathTable holds a System.String.
WorldMapInfo/ NextGoToDokanTable Array NextGoToDokanTable holds many <Dictionary>'s.
WorldMapInfo/ NpcTable Array Manages npc's. (Shops or random poplins) NpcTable holds many <Dictionary>'s.
WorldMapInfo/ PropellerFlowerTable Array Manages propeller flowers. (The location and way to unlock them) PropellerFlowerTable holds many <Dictionary>'s.
WorldMapInfo/ SubregionTable Array Manages camera subregions. SubregionTable holds many <Dictionary>'s.
WorldMapInfo/ WholeCameraParam Dictionary Manages the general camera settings. WholeCameraParam holds a <Dictionary>.
WorldMapInfo/ WorldMapTable Array Manages the warps between worlds, as well as the label displayed when standing on one. WorldMapTable holds many <Dictionary>'s.

CourseTable[edit | edit source]

As said in General Properties, the CourseTable manages the entries of stages. (Stages can be courses or cut-scenes)

DummyPointTable[edit | edit source]

GateTable[edit | edit source]

As said in General Properties, the GateTable manages path blockades. (Rocks, bridges, and piranha plant world gates)

MiniMapIconOffset[edit | edit source]

MiniMapTexturePathTable[edit | edit source]

NextGoToDokanTable[edit | edit source]

NpcTable[edit | edit source]

As said in General Properties, the NpcTable manages npc's. (Shops or random poplins)

PropellerFlowerTable[edit | edit source]

As said in General Properties, the PropellerFlowerTable manages propeller flowers. (The location and way to unlock them)

SubregionTable[edit | edit source]

As said in General Properties, the SubregionTable manages camera subregions.

WholeCameraParam[edit | edit source]

As said in General Properties, the WholeCameraParam manages the general camera settings.

WorldMapTable[edit | edit source]

As said in General Properties, the WorldMapTable manages the warps between worlds, as well as the label displayed when standing on one.

Dictionary Properties
Position Parameter Type Information Example Data
WorldMapInfo/WorldMapTable/<Dictionary>/ DispDist Single The positional offset of the world label. Example: 130.
WorldMapInfo/WorldMapTable/<Dictionary>/ DispLabelDir String The direction the world label is offset. Examples: Left, LeftUp, Up, RightUp, Right, RightDown, Down, LeftDown.
WorldMapInfo/WorldMapTable/<Dictionary>/ DispMargin Single The marginal offset of the world label text. (0 is the left edge of the icon) Example: -30.
WorldMapInfo/WorldMapTable/<Dictionary>/ DispUIDir String The direction the world label's UI icon is offset. Examples: Left, LeftUp, Up, RightUp, Right, RightDown, Down, LeftDown.
WorldMapInfo/WorldMapTable/<Dictionary>/ EnterPointId String The internal label of the warp being traveled to. Defaults to WorldMap01.

Usually formatted as WorldMapXX.

WorldMapInfo/WorldMapTable/<Dictionary>/ IsDispLabel Boolean If true, displays the world label, otherwise displays an 'A' prompt.

(Pipes will always have an 'A' prompt)

Defaults to True.

Examples: True, False.

WorldMapInfo/WorldMapTable/<Dictionary>/ Key String This warp's key value. (Used in other warps' EnterPointId) Usually formatted as WorldMapXX.
WorldMapInfo/WorldMapTable/<Dictionary>/ StagePath String A link to the StageParam file of the world being traveled to. Usually formatted as Work/Stage/StageParam/WorldXXX.game__stage__StageParam.gyml.
WorldMapInfo/WorldMapTable/<Dictionary>/ UseTransitWorldUI Boolean If true, shows the overworld transition graphic during the loading screen. Defaults to False.

Examples: True, False.

Folders[edit | edit source]

  • None

Files[edit | edit source]

Filename Format Information
World001.game__stage__WorldMapInfo.bgyml BGYML World 1
World002.game__stage__WorldMapInfo.bgyml BGYML Petal Isles
World003.game__stage__WorldMapInfo.bgyml BGYML World 2
World004.game__stage__WorldMapInfo.bgyml BGYML World 3
World005.game__stage__WorldMapInfo.bgyml BGYML World 4
World006.game__stage__WorldMapInfo.bgyml BGYML World 5
World007.game__stage__WorldMapInfo.bgyml BGYML World 6
World008.game__stage__WorldMapInfo.bgyml BGYML Bowser World (Area Inside of Bowser Castle)
World009.game__stage__WorldMapInfo.bgyml BGYML Special World