All public logs
Jump to navigation
Jump to search
Combined display of all available logs of WonderWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:21, 17 October 2023 CaptainKinopio talk contribs created page Filesystem/romfs/Lib/agl (Created page with "The <code>Lib/agl</code> folder in Lib has an archive (SARC) compressed with the ZS format. == Folders == * None == Files == {| class="wikitable" |+ !Filename !Format !Information |- |agl_resource.Nin_NX_NVN.release.sarc.zs |SARC |Contains resource info for agl, mainly shader archives (SHARCB) and a file called <code>arrow.raw</code> |}") Tag: Visual edit
- 02:01, 17 October 2023 CaptainKinopio talk contribs created page Filesystem/romfs/Lib (Created page with "The Lib folder holds resource data for <code>agl</code> and <code>gsys</code>, and the data is in SARC files that are compressed with the [https://en.wikipedia.org/Zstd ZS] format. == Folders == * agl * gsys") Tag: Visual edit
- 01:49, 17 October 2023 CaptainKinopio talk contribs created page Filesystem/romfs/Phive/Shape/Dcc (Created the Dcc folder page for Phive/Shape.) Tag: Visual edit
- 01:23, 17 October 2023 CaptainKinopio talk contribs created page Filesystem/romfs/Phive/Shape (Added what's in the Shape folder in Phive) Tag: Visual edit
- 11:07, 15 October 2023 CaptainKinopio talk contribs created page Filesystem/romfs/Layout (Created page with "The Layout folder contains the files for the games UI. They are inside of BLARC (Binary Layout ARChive) files compressed using the [https://en.wikipedia.org/wiki/Zstd ZSTD] format. Layout archives can contain the following directories: * anim, aka layout animations, in BFLAN (Binary Cafe Layout Animation) format. * bgsh, aka layout shaders, in BNSH (Binary Nintendo Shader) format or in BUSHVT format * blyt, aka the layout itself, in BFLYT (Binary Cafe La...")
- 04:54, 15 October 2023 User account CaptainKinopio talk contribs was created