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== WorldMapTable == As said in General Properties, the <code>WorldMapTable</code> manages the warps between worlds, as well as the label displayed when standing on one. {| class="wikitable" |+Dictionary Properties |- !Position !Parameter !Type !Information !Example Data |- |WorldMapInfo/WorldMapTable/<Dictionary>/ |DispDist |Single |The positional offset of the world label. |Example: <code>130</code>. |- |WorldMapInfo/WorldMapTable/<Dictionary>/ |DispLabelDir |String |The direction the world label is offset. |Examples: <code>Left</code>, <code>LeftUp</code>, <code>Up</code>, <code>RightUp</code>, <code>Right</code>, <code>RightDown</code>, <code>Down</code>, <code>LeftDown</code>. |- |WorldMapInfo/WorldMapTable/<Dictionary>/ |DispMargin |Single |The marginal offset of the world label text. (0 is the left edge of the icon) |Example: <code>-30</code>. |- |WorldMapInfo/WorldMapTable/<Dictionary>/ |DispUIDir |String |The direction the world label's UI icon is offset. |Examples: <code>Left</code>, <code>LeftUp</code>, <code>Up</code>, <code>RightUp</code>, <code>Right</code>, <code>RightDown</code>, <code>Down</code>, <code>LeftDown</code>. |- |WorldMapInfo/WorldMapTable/<Dictionary>/ |EnterPointId |String |The internal label of the warp being traveled to. |Defaults to <code>WorldMap01</code>. Usually formatted as <code>WorldMapXX</code>. |- |WorldMapInfo/WorldMapTable/<Dictionary>/ |IsDispLabel |Boolean |If true, displays the world label, otherwise displays an 'A' prompt. (Pipes will always have an 'A' prompt) |Defaults to <code>True</code>. Examples: <code>True</code>, <code>False</code>. |- |WorldMapInfo/WorldMapTable/<Dictionary>/ |Key |String |This warp's key value. (Used in other warps' EnterPointId) |Usually formatted as <code>WorldMapXX</code>. |- |WorldMapInfo/WorldMapTable/<Dictionary>/ |StagePath |String |A link to the [[Filesystem/romfs/Stage/StageParam|StageParam]] file of the world being traveled to. |Usually formatted as <code>Work/Stage/StageParam/WorldXXX.game__stage__StageParam.gyml</code>. |- |WorldMapInfo/WorldMapTable/<Dictionary>/ |UseTransitWorldUI |Boolean |If true, shows the overworld transition graphic during the loading screen. |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |}
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