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ObjectWonderTag
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{{UnderConstruction}} The <code>ObjectWonderTag</code> is an actor that allows to give the Wonder flower additional settings like [[PlayerWonderTypes]] and/or [[Morphs]] to the player. It is not necassary to have that actor placed in a level, but is quite useful to get more possiblities of changing the behaviour of the Wonder Flower in the game. == Actors == All of the actors use the <code>Dynamic</code> parameter in the <code>Bcett</code> file format. {| class="wikitable" !Actor !Information |- | | |- | | |- | | |- | | |} == Shared Dynamic Properties == {| class="wikitable" !Parameter !Information !Example |- |BgmChangeTypeStr | |<code>WonderSetByAreaParam</code> |- |BusEffect | |<code>WonderSetByAreaParam</code> |- |EnvPaletteIdx | |<code>!l 0</code> |- |EnvSoundType | |<code>WonderSetByAreaParam</code> |- |IsPlayerWonderAll | | |- |IsUsePostWonder | | |- |LocalWonderID | | |- |MorphPlayerType |This parameter sets the Morph form for the player. |<code>!l 4</code> |- |PlayerWonderType |This parameter sets the Wonder type for the level. |<code>!l 0</code> |- |TransFrame |This option sets the frames for the Wonder transformation. | |- |WonderBGMStartOffset |This parameter determines when the Wonder music theme starts |<code>-1,00000</code> |- |WonderSEKey | |<code>WonderSetByAreaParam</code> |- |WonderTime |This parameter determines how long the Wonder effect will be active. | <code>0,00000</code> |}
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