ObjectWonderTag: Difference between revisions
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The <code>ObjectWonderTag</code> is an actor that allows to give the Wonder flower additional settings like [[PlayerWonderTypes]] and/or [[Morphs]] to the player. It is not necassary to have that actor placed in a level, but is quite useful to get more possiblities of changing the behaviour of the Wonder Flower in the game. | The <code>ObjectWonderTag</code> is an actor that allows to give the Wonder flower additional settings like [[PlayerWonderTypes]] and/or [[Morphs]] to the player. It is not necassary to have that actor placed in a level, but is quite useful to get more possiblities of changing the behaviour of the Wonder Flower in the game. | ||
== Actors == | |||
All of the actors use the <code>Dynamic</code> parameter in the <code>Bcett</code> file format. | |||
{| class="wikitable" | |||
!Actor | |||
!Information | |||
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== Shared Dynamic Properties == | |||
{| class="wikitable" | |||
!Parameter | |||
!Information | |||
!Example | |||
|- | |||
|BgmChangeTypeStr | |||
| | |||
|<code>WonderSetByAreaParam</code> | |||
|- | |||
|BusEffect | |||
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|<code>WonderSetByAreaParam</code> | |||
|- | |||
|EnvPaletteIdx | |||
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|<code>!l 0</code> | |||
|- | |||
|EnvSoundType | |||
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|<code>WonderSetByAreaParam</code> | |||
|- | |||
|IsPlayerWonderAll | |||
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|- | |||
|IsUsePostWonder | |||
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|LocalWonderID | |||
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|- | |||
|MorphPlayerType | |||
|This parameter sets the Morph form for the player. | |||
|<code>!l 4</code> | |||
|- | |||
|PlayerWonderType | |||
|This parameter sets the Wonder type for the level. | |||
|<code>!l 0</code> | |||
|- | |||
|TransFrame | |||
|This option sets the frames for the Wonder transformation. | |||
| | |||
|- | |||
|WonderBGMStartOffset | |||
|This parameter determines when the Wonder music theme starts | |||
|<code>-1,00000</code> | |||
|- | |||
|WonderSEKey | |||
| | |||
|<code>WonderSetByAreaParam</code> | |||
|- | |||
|WonderTime | |||
|This parameter determines how long the Wonder effect will be active. | |||
| <code>0,00000</code> | |||
|} |
Latest revision as of 08:41, 5 January 2024
The ObjectWonderTag
is an actor that allows to give the Wonder flower additional settings like PlayerWonderTypes and/or Morphs to the player. It is not necassary to have that actor placed in a level, but is quite useful to get more possiblities of changing the behaviour of the Wonder Flower in the game.
Actors[edit | edit source]
All of the actors use the Dynamic
parameter in the Bcett
file format.
Actor | Information |
---|---|
[edit | edit source]
Parameter | Information | Example |
---|---|---|
BgmChangeTypeStr | WonderSetByAreaParam
| |
BusEffect | WonderSetByAreaParam
| |
EnvPaletteIdx | !l 0
| |
EnvSoundType | WonderSetByAreaParam
| |
IsPlayerWonderAll | ||
IsUsePostWonder | ||
LocalWonderID | ||
MorphPlayerType | This parameter sets the Morph form for the player. | !l 4
|
PlayerWonderType | This parameter sets the Wonder type for the level. | !l 0
|
TransFrame | This option sets the frames for the Wonder transformation. | |
WonderBGMStartOffset | This parameter determines when the Wonder music theme starts | -1,00000
|
WonderSEKey | WonderSetByAreaParam
| |
WonderTime | This parameter determines how long the Wonder effect will be active. | 0,00000
|