Filesystem/romfs/RSDB: Difference between revisions

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|-
|-
|ActorInfo.Product.100.rstbl.byml.zs
|ActorInfo.Product.100.rstbl.byml.zs
|BYML
| rowspan="16" |BYML
|Info for just about every actor in the game.
|Info for just about every actor in the game.
|-
|-
|ActorSkinInfo.Product.100.rstbl.byml.zs
|ActorSkinInfo.Product.100.rstbl.byml.zs
|BYML
|Info related to actor skin data.
|Info related to actor skin data.
|-
|-
|AnalyzedEventInfo.Product.100.rstbl.byml.zs
|AnalyzedEventInfo.Product.100.rstbl.byml.zs
|BYML
|Info for events in-game.
|Info for events in-game.
|-
|-
|DVModelBakeInfo.Product.100.rstbl.byml.zs
|DVModelBakeInfo.Product.100.rstbl.byml.zs
|BYML
|Names for Distant View (DV) baked models.
|Names for Distant View (DV) baked models.
|-
|-
|EnvPaletteInfo.Product.100.rstbl.byml.zs
|EnvPaletteInfo.Product.100.rstbl.byml.zs
|BYML
|Info that points to names for environment palettes.  
|Info that points to names for environment palettes.  
|-
|-
|EventSetting.Product.100.rstbl.byml.zs
|EventSetting.Product.100.rstbl.byml.zs
|BYML
|Settings for every event in game. Most entries just list EventFlow file information.
|Settings for every event in game. Most entries just list EventFlow file information.
|-
|-
|GameActorInfo.Product.100.rstbl.byml.zs
|GameActorInfo.Product.100.rstbl.byml.zs
|BYML
|<!-- Does anyone have more info on this? -->
|<!-- Does anyone have more info on this? -->
|-
|-
|RumbleCall.Product.100.rstbl.byml.zs
|RumbleCall.Product.100.rstbl.byml.zs
|BYML
|Info for the various vibration setting files (BNVIB) used for the game.
|Info for the various vibration setting files (BNVIB) used for the game.
|-
|-
|SceneInfo.Product.100.rstbl.byml.zs
|SceneInfo.Product.100.rstbl.byml.zs
|BYML
|Info that points to names of stage parameters.
|Info that points to names of stage parameters.
|-
|-
|StageInfo.Product.100.rstbl.byml.zs
|StageInfo.Product.100.rstbl.byml.zs
|BYML
|Info related to stages in game. Includes the stage's short name, and stage type.
|Info related to stages in game. Includes the stage's short name, and stage type.
|-
|-
|StateSyncParam.Product.100.rstbl.byml.zs
|StateSyncParam.Product.100.rstbl.byml.zs
|BYML
|<!-- TODO: Someone finish this who has more info on the Blackboard system -->
|<!-- TODO: Someone finish this who has more info on the Blackboard system -->
|-
|-
|Tag.Product.100.rstbl.byml.zs
|Tag.Product.100.rstbl.byml.zs
|BYML
|<!-- Someone with knowledge on tags please edit this -->
|<!-- Someone with knowledge on tags please edit this -->
|-
|-
|TagDef.Product.100.rstbl.byml.zs
|TagDef.Product.100.rstbl.byml.zs
|BYML
|<!-- Someone with knowledge on tags please edit this -->
|<!-- Someone with knowledge on tags please edit this -->
|-
|-
|UIScreen.Product.100.rstbl.byml.zs
|UIScreen.Product.100.rstbl.byml.zs
|BYML
|This contains info on every single UI in the game.
|This contains info on every single UI in the game.
|-
|-
|XLinkPropertyTable.Product.100.rstbl.byml.zs
|XLinkPropertyTable.Product.100.rstbl.byml.zs
|BYML
|<!-- This is for XLink. Someone with knowledge on XLink please edit this. -->
|<!-- This is for XLink. Someone with knowledge on XLink please edit this. -->
|-
|-
|XLinkPropertyTableList.Product.100.rstbl.byml.zs
|XLinkPropertyTableList.Product.100.rstbl.byml.zs
|BYML
|<!-- This is for XLink. Someone with knowledge on XLink please edit this. -->
|!-- This is for XLink. Someone with knowledge on XLink please edit this. -->
|}
|}

Latest revision as of 15:44, 21 October 2023

The RSDB (Resource Database) folder is used to store various resource data. The files in RSDB are RSTBL files in BYML format compressed with zstandard.

Folders[edit | edit source]

  • None

Files[edit | edit source]

Filename Format Information
ActorInfo.Product.100.rstbl.byml.zs BYML Info for just about every actor in the game.
ActorSkinInfo.Product.100.rstbl.byml.zs Info related to actor skin data.
AnalyzedEventInfo.Product.100.rstbl.byml.zs Info for events in-game.
DVModelBakeInfo.Product.100.rstbl.byml.zs Names for Distant View (DV) baked models.
EnvPaletteInfo.Product.100.rstbl.byml.zs Info that points to names for environment palettes.
EventSetting.Product.100.rstbl.byml.zs Settings for every event in game. Most entries just list EventFlow file information.
GameActorInfo.Product.100.rstbl.byml.zs
RumbleCall.Product.100.rstbl.byml.zs Info for the various vibration setting files (BNVIB) used for the game.
SceneInfo.Product.100.rstbl.byml.zs Info that points to names of stage parameters.
StageInfo.Product.100.rstbl.byml.zs Info related to stages in game. Includes the stage's short name, and stage type.
StateSyncParam.Product.100.rstbl.byml.zs
Tag.Product.100.rstbl.byml.zs
TagDef.Product.100.rstbl.byml.zs
UIScreen.Product.100.rstbl.byml.zs This contains info on every single UI in the game.
XLinkPropertyTable.Product.100.rstbl.byml.zs
XLinkPropertyTableList.Product.100.rstbl.byml.zs