ObjectWonderTag: Difference between revisions

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!Information
!Information
|-
|-
|[[PopUpTag.pack.zs]]
|
|This is the normal actor that is used in normal levels of the game.
|
|-
|-
|[[PopUpTagKoopaJr.pack.zs]]
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|This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights of the game.
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|-
|-
|[[PopUpTagKoopaJrRight.pack.zs]]
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|This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights. However, it is currently unknown what ”Right“ defines.
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|-
|-
|[[RhythmPopUpTag.pack.zs]]
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|This is the Rhythm actor that is used in all Rhythm levels of the game. Activated by a <code>BGMTag</code>.
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|}
|}


== Shared Dynamic Properties ==
== Shared Dynamic Properties ==
{| class="wikitable"
!Parameter
!Information
!Example
|-
|BgmChangeTypeStr
|
|<code>WonderSetByAreaParam</code>
|-
|BusEffect
|
|<code>WonderSetByAreaParam</code>
|-
|EnvPaletteIdx
|
|<code>!l 0</code>
|-
|EnvSoundType
|
|<code>WonderSetByAreaParam</code>
|-
|IsPlayerWonderAll
|
|
|-
|IsUsePostWonder
|
|
|-
|LocalWonderID
|
|
|-
|MorphPlayerType
|This parameter sets the Morph form for the player.
|<code>!l 4</code>
|-
|PlayerWonderType
|This parameter sets the Wonder type for the level.
|<code>!l 0</code>
|-
|TransFrame
|This option sets the frames for the Wonder transformation.
|
|-
|WonderBGMStartOffset
|This parameter determines when the Wonder music theme starts
|<code>-1,00000</code>
|-
|WonderSEKey
|
|<code>WonderSetByAreaParam</code>
|-
|WonderTime
|This parameter determines how long the Wonder effect will be active.
| <code>0,00000</code>
|}

Latest revision as of 08:41, 5 January 2024

This page is still under construction.

The ObjectWonderTag is an actor that allows to give the Wonder flower additional settings like PlayerWonderTypes and/or Morphs to the player. It is not necassary to have that actor placed in a level, but is quite useful to get more possiblities of changing the behaviour of the Wonder Flower in the game.

Actors[edit | edit source]

All of the actors use the Dynamic parameter in the Bcett file format.

Actor Information

Shared Dynamic Properties[edit | edit source]

Parameter Information Example
BgmChangeTypeStr WonderSetByAreaParam
BusEffect WonderSetByAreaParam
EnvPaletteIdx !l 0
EnvSoundType WonderSetByAreaParam
IsPlayerWonderAll
IsUsePostWonder
LocalWonderID
MorphPlayerType This parameter sets the Morph form for the player. !l 4
PlayerWonderType This parameter sets the Wonder type for the level. !l 0
TransFrame This option sets the frames for the Wonder transformation.
WonderBGMStartOffset This parameter determines when the Wonder music theme starts -1,00000
WonderSEKey WonderSetByAreaParam
WonderTime This parameter determines how long the Wonder effect will be active. 0,00000