Filesystem/romfs/RSDB: Difference between revisions

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Revision as of 15:27, 21 October 2023

The RSDB (Resource Database) folder is used to store various resource data. The files in RSDB are RSTBL files in BYML format compressed with zstandard.

Folders

  • None

Files

Filename Format Information
ActorInfo.Product.100.rstbl.byml.zs BYML Info for just about every actor in the game.
ActorSkinInfo.Product.100.rstbl.byml.zs BYML Info related to actor skin data.
AnalyzedEventInfo.Product.100.rstbl.byml.zs BYML Info for events in-game.
DVModelBakeInfo.Product.100.rstbl.byml.zs BYML Names for Distant View (DV) baked models.
EnvPaletteInfo.Product.100.rstbl.byml.zs BYML Info that points to names for environment palettes.
EventSetting.Product.100.rstbl.byml.zs BYML Settings for every event in game. Most entries just list EventFlow file information.
GameActorInfo.Product.100.rstbl.byml.zs BYML
RumbleCall.Product.100.rstbl.byml.zs BYML Info for the various vibration setting files (BNVIB) used for the game.
SceneInfo.Product.100.rstbl.byml.zs BYML Info that points to names of stage parameters.
StageInfo.Product.100.rstbl.byml.zs BYML Info related to stages in game. Includes the stage's short name, and stage type.
StateSyncParam.Product.100.rstbl.byml.zs BYML
Tag.Product.100.rstbl.byml.zs BYML
TagDef.Product.100.rstbl.byml.zs BYML
UIScreen.Product.100.rstbl.byml.zs BYML This contains info on every single UI in the game.
XLinkPropertyTable.Product.100.rstbl.byml.zs BYML
XLinkPropertyTableList.Product.100.rstbl.byml.zs BYML