ObjectWonderTag: Difference between revisions

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!Information
!Information
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|[[PopUpTag.pack.zs]]
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|This is the normal actor that is used in normal levels of the game.
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|[[PopUpTagKoopaJr.pack.zs]]
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|This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights of the game.
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|[[PopUpTagKoopaJrRight.pack.zs]]
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|This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights. However, it is currently unknown what ”Right“ defines.
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|[[RhythmPopUpTag.pack.zs]]
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|This is the Rhythm actor that is used in all Rhythm levels of the game. Activated by a <code>BGMTag</code>.
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== Shared Dynamic Properties ==
== Shared Dynamic Properties ==

Revision as of 07:56, 5 January 2024

This page is still under construction.

The ObjectWonderTag is an actor that allows to give the Wonder flower additional settings like PlayerWonderTypes and/or Morphs to the player. It is not necassary to have that actor placed in a level, but is quite useful to get more possiblities of changing the behaviour of the Wonder Flower in the game.

Actors

All of the actors use the Dynamic parameter in the Bcett file format.

Actor Information

Shared Dynamic Properties