ObjectWonderTag: Difference between revisions

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== Shared Dynamic Properties ==
== Shared Dynamic Properties ==
{| class="wikitable"
!Parameter
!Information
!Example
|-
|BgmChangeTypeStr
|
|
|-
|BusEffect
|
|
|-
|EnvPaletteIdx
|
|
|-
|EnvSoundType
|
|
|-
|IsPlayerWonderAll
|
|
|-
|IsUsePostWonder
|
|
|-
|LocalWonderID
|
|
|-
|MorphPlayerType
|
|
|-
|PlayerWonderType
|
|
|-
|TransFrame
|
|
|-
|WonderBGMStartOffset
|
|
|-
|WonderSEKey
|
|
|-
|WonderTime
|
|
|}

Revision as of 08:18, 5 January 2024

This page is still under construction.

The ObjectWonderTag is an actor that allows to give the Wonder flower additional settings like PlayerWonderTypes and/or Morphs to the player. It is not necassary to have that actor placed in a level, but is quite useful to get more possiblities of changing the behaviour of the Wonder Flower in the game.

Actors

All of the actors use the Dynamic parameter in the Bcett file format.

Actor Information

Shared Dynamic Properties

Parameter Information Example
BgmChangeTypeStr
BusEffect
EnvPaletteIdx
EnvSoundType
IsPlayerWonderAll
IsUsePostWonder
LocalWonderID
MorphPlayerType
PlayerWonderType
TransFrame
WonderBGMStartOffset
WonderSEKey
WonderTime