ObjectWonderTag: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 78: | Line 78: | ||
|WonderTime | |WonderTime | ||
|Determines how long the Wonder effect will be active. | |Determines how long the Wonder effect will be active. | ||
| | | <code>Text</code> | ||
|} | |} |
Revision as of 08:28, 5 January 2024
The ObjectWonderTag
is an actor that allows to give the Wonder flower additional settings like PlayerWonderTypes and/or Morphs to the player. It is not necassary to have that actor placed in a level, but is quite useful to get more possiblities of changing the behaviour of the Wonder Flower in the game.
Actors
All of the actors use the Dynamic
parameter in the Bcett
file format.
Actor | Information |
---|---|
Parameter | Information | Example |
---|---|---|
BgmChangeTypeStr | ||
BusEffect | ||
EnvPaletteIdx | ||
EnvSoundType | ||
IsPlayerWonderAll | ||
IsUsePostWonder | ||
LocalWonderID | ||
MorphPlayerType | ||
PlayerWonderType | ||
TransFrame | ||
WonderBGMStartOffset | Determines when the Wonder music theme starts | |
WonderSEKey | ||
WonderTime | Determines how long the Wonder effect will be active. | Text
|