ItemWonderHole: Difference between revisions

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The <code>ItemWonderHole</code> is an actor that places the Wonder Flower into the level. It is the core mechanic of every level, since most levels have different Wonder Flower effects. Adtionally, it can be linked with [[ObjectWonderTag]] and/or with many different actors. However, if you want to have more settings for the Wonder flower, it is recommened to link it with [[ObjectWonderTag]].


== Actors ==
== Actors ==

Latest revision as of 08:46, 5 January 2024

This page is still under construction.

The ItemWonderHole is an actor that places the Wonder Flower into the level. It is the core mechanic of every level, since most levels have different Wonder Flower effects. Adtionally, it can be linked with ObjectWonderTag and/or with many different actors. However, if you want to have more settings for the Wonder flower, it is recommened to link it with ObjectWonderTag.

Actors[edit | edit source]

All of the actors use the Dynamic parameter in the Bcett file format.

Actor Information

Shared Dynamic Parameters[edit | edit source]

Parameter Information Example
AccelLengthType
Amplitude
AttentionType
CameraQuakeDirType
CameraVibrationStrength
ChangeCullingLandingPos
ChildActorSelectName
DecelLengthType
DokanJumpHeight
DowsingChangeType
DowsingKind
DowsingSaveId
ForcePlayerDirLeft
GravityType
HasRailMoveArriveAction
HasRailMovePreMoveAction
InitDir
IsAccDecOnlyEdge
IsCalcOnly
IsCheckStartPosInCamera
IsCurtainMove
IsEmitXLink
IsForceModelVibrateOnArrive
IsGravityOnCreateAgain
IsHandInLeave
IsJumpOutDokan
IsNoneGetTimeWait
IsNotDowsing
IsStopOnRailPointWhileOffSignal
IsTryOverwriteKeepSleepIfTraversed
MapUnitPutMoveType
MoveType
NonMove
NoneGetTimeWait
OnlyEffectForSignalOn
RailModelVibrateType
RailMoveStartFrameType
RailSpeedType
RailYAmplitudeSpeedType
SaveId
SetRetryPosToReferenceLinkPos
YAmplitude
YAmplitudeSpeed