Filesystem/romfs/Stage/WorldMapInfo

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Folders

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Data

Resource Type Information
CourseTable Array of Dictionary Manage the entries of stages (a stage can be a level but also a cutscene)
DummyPointTable Array of Dictionary
GateTable Array of Dictionary
MiniMapTexturePathTable Array of Dictionary
NextGoToDokanTable Array of Dictionary
NpcTable Array of Dictionary
PropellerFlowerTable Array of Dictionary
SubregionTable Array of Dictionary
WholeCameraParam Dictionary
WorldMapTable Array of Dictionary Manages the warps between worlds, as well as the label displayed when standing on one
WorldMap Table
Name Type Information
DispDist Single The positional offset of the world label
DispLabelDir String The direction the world label is offset
DispMargin Single The marginal offset of the world label text (0 is the left edge of the icon)
DispUIDir String The direction the world label's UI icon is offset
EnterPointId String The key value of the warp being traveled to (Defaults to WorldMap01)
IsDispLabel Boolean If true, Displays the world label, otherwise displays an 'A' prompt

(Defaults to True)

(Pipes will always just have an 'A' Prompt)

Key String This warp's key value. (Used in other warps' EnterPointId)
StagePath String The path to the StageParam.bgyml file of the world being traveled to
Use TransitWorldUI Boolean If true, shows the overworld transition graphic during the loading screen

Files

Filename Format Information
World001.game__stage__WorldMapInfo.bgyml BYML World 1
World002.game__stage__WorldMapInfo.bgyml Petal Isles
World003.game__stage__WorldMapInfo.bgyml World 2
World004.game__stage__WorldMapInfo.bgyml World 3
World005.game__stage__WorldMapInfo.bgyml World 4
World006.game__stage__WorldMapInfo.bgyml World 5
World007.game__stage__WorldMapInfo.bgyml World 6
World008.game__stage__WorldMapInfo.bgyml Bowser World (Area Inside of Bowser Castle)
World009.game__stage__WorldMapInfo.bgyml Special World