Filesystem/romfs/RSDB
< Filesystem | romfs
The RSDB (Resource Database) folder is used to store various resource data. The files in RSDB are RSTBL files in BYML format compressed with zstandard.
Folders
- None
Files
Filename | Format | Information |
---|---|---|
ActorInfo.Product.100.rstbl.byml.zs | BYML | Info for just about every actor in the game. |
ActorSkinInfo.Product.100.rstbl.byml.zs | BYML | Info related to actor skin data. |
AnalyzedEventInfo.Product.100.rstbl.byml.zs | BYML | Info for events in-game. |
DVModelBakeInfo.Product.100.rstbl.byml.zs | BYML | Names for Distant View (DV) baked models. |
EnvPaletteInfo.Product.100.rstbl.byml.zs | BYML | Info that points to names for environment palettes. |
EventSetting.Product.100.rstbl.byml.zs | BYML | Settings for every event in game. Most entries just list EventFlow file information. |
GameActorInfo.Product.100.rstbl.byml.zs | BYML | |
RumbleCall.Product.100.rstbl.byml.zs | BYML | Info for the various vibration setting files (BNVIB) used for the game. |
SceneInfo.Product.100.rstbl.byml.zs | BYML | Info that points to names of stage parameters. |
StageInfo.Product.100.rstbl.byml.zs | BYML | Info related to stages in game. Includes the stage's short name, and stage type. |
StateSyncParam.Product.100.rstbl.byml.zs | BYML | |
Tag.Product.100.rstbl.byml.zs | BYML | |
TagDef.Product.100.rstbl.byml.zs | BYML | |
UIScreen.Product.100.rstbl.byml.zs | BYML | This contains info on every single UI in the game. |
XLinkPropertyTable.Product.100.rstbl.byml.zs | BYML | |
XLinkPropertyTableList.Product.100.rstbl.byml.zs | BYML | !-- This is for XLink. Someone with knowledge on XLink please edit this. --> |