ObjectWonderTag

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Revision as of 08:41, 5 January 2024 by Vadenimo (talk | contribs) (→‎Shared Dynamic Properties)
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This page is still under construction.

The ObjectWonderTag is an actor that allows to give the Wonder flower additional settings like PlayerWonderTypes and/or Morphs to the player. It is not necassary to have that actor placed in a level, but is quite useful to get more possiblities of changing the behaviour of the Wonder Flower in the game.

Actors[edit | edit source]

All of the actors use the Dynamic parameter in the Bcett file format.

Actor Information

Shared Dynamic Properties[edit | edit source]

Parameter Information Example
BgmChangeTypeStr WonderSetByAreaParam
BusEffect WonderSetByAreaParam
EnvPaletteIdx !l 0
EnvSoundType WonderSetByAreaParam
IsPlayerWonderAll
IsUsePostWonder
LocalWonderID
MorphPlayerType This parameter sets the Morph form for the player. !l 4
PlayerWonderType This parameter sets the Wonder type for the level. !l 0
TransFrame This option sets the frames for the Wonder transformation.
WonderBGMStartOffset This parameter determines when the Wonder music theme starts -1,00000
WonderSEKey WonderSetByAreaParam
WonderTime This parameter determines how long the Wonder effect will be active. 0,00000