ItemWonderHole
The ItemWonderHole
is an actor that places the Wonder Flower into the level. It is the core mechanic of every level, since most levels have different Wonder Flower effects. Adtionally, it can be linked with ObjectWonderTag and/or with many different actors. However, if you want to have more settings for the Wonder flower, it is recommened to link it with ObjectWonderTag.
Actors[edit | edit source]
All of the actors use the Dynamic
parameter in the Bcett
file format.
Actor | Information |
---|---|
[edit | edit source]
Parameter | Information | Example |
---|---|---|
AccelLengthType | ||
Amplitude | ||
AttentionType | ||
CameraQuakeDirType | ||
CameraVibrationStrength | ||
ChangeCullingLandingPos | ||
ChildActorSelectName | ||
DecelLengthType | ||
DokanJumpHeight | ||
DowsingChangeType | ||
DowsingKind | ||
DowsingSaveId | ||
ForcePlayerDirLeft | ||
GravityType | ||
HasRailMoveArriveAction | ||
HasRailMovePreMoveAction | ||
InitDir | ||
IsAccDecOnlyEdge | ||
IsCalcOnly | ||
IsCheckStartPosInCamera | ||
IsCurtainMove | ||
IsEmitXLink | ||
IsForceModelVibrateOnArrive | ||
IsGravityOnCreateAgain | ||
IsHandInLeave | ||
IsJumpOutDokan | ||
IsNoneGetTimeWait | ||
IsNotDowsing | ||
IsStopOnRailPointWhileOffSignal | ||
IsTryOverwriteKeepSleepIfTraversed | ||
MapUnitPutMoveType | ||
MoveType | ||
NonMove | ||
NoneGetTimeWait | ||
OnlyEffectForSignalOn | ||
RailModelVibrateType | ||
RailMoveStartFrameType | ||
RailSpeedType | ||
RailYAmplitudeSpeedType | ||
SaveId | ||
SetRetryPosToReferenceLinkPos | ||
YAmplitude | ||
YAmplitudeSpeed |