SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
LiveActor
ActiveActorList.hpp
1
#pragma once
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#include "Game/Util.hpp"
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#include <revolution.h>
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class
LiveActor
;
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class
ActiveActorList
{
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public
:
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ActiveActorList
(
int
);
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bool
hasTooMany()
const
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{
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return
(mCurCount >= mMaxCount);
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}
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bool
isFull()
const
;
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void
addActor(
LiveActor
*);
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void
removeDeadActor();
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void
clear();
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void
killAll();
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LiveActor
** mActorList;
// _0
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s32 mCurCount;
// _4
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int
mMaxCount;
// _8
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};
ActiveActorList
Definition
ActiveActorList.hpp:8
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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