SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ActiveActorList.hpp
1#pragma once
2
3#include "Game/Util.hpp"
4#include <revolution.h>
5
6class LiveActor;
7
9public:
10 ActiveActorList(int);
11
12 bool hasTooMany() const
13 {
14 return (mCurCount >= mMaxCount);
15 }
16
17 bool isFull() const;
18 void addActor(LiveActor *);
19 void removeDeadActor();
20 void clear();
21 void killAll();
22
23 LiveActor** mActorList; // _0
24 s32 mCurCount; // _4
25 int mMaxCount; // _8
26};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24