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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| ActiveActorList (int) | |
| bool | hasTooMany () const |
| bool | isFull () const |
| void | addActor (LiveActor *) |
| void | removeDeadActor () |
| void | clear () |
| void | killAll () |
Public Attributes | |
| LiveActor ** | mActorList |
| s32 | mCurCount |
| int | mMaxCount |
Definition at line 8 of file ActiveActorList.hpp.
| ActiveActorList::ActiveActorList | ( | int | max | ) |
Definition at line 4 of file ActiveActorList.cpp.
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inline |
Definition at line 12 of file ActiveActorList.hpp.
| bool ActiveActorList::isFull | ( | ) | const |
Definition at line 12 of file ActiveActorList.cpp.
| void ActiveActorList::addActor | ( | LiveActor * | pActor | ) |
Definition at line 16 of file ActiveActorList.cpp.
| void ActiveActorList::removeDeadActor | ( | ) |
Definition at line 23 of file ActiveActorList.cpp.
| void ActiveActorList::clear | ( | ) |
Definition at line 41 of file ActiveActorList.cpp.
| void ActiveActorList::killAll | ( | ) |
Definition at line 49 of file ActiveActorList.cpp.
| LiveActor** ActiveActorList::mActorList |
Definition at line 23 of file ActiveActorList.hpp.
| s32 ActiveActorList::mCurCount |
Definition at line 24 of file ActiveActorList.hpp.
| int ActiveActorList::mMaxCount |
Definition at line 25 of file ActiveActorList.hpp.