SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
ActorStateUtil.hpp
1
#pragma once
2
3
class
LiveActor
;
4
class
ActorStateBaseInterface
;
5
class
Nerve
;
6
7
namespace
MR {
8
bool
updateActorState(
LiveActor
*,
ActorStateBaseInterface
*);
9
bool
updateActorStateAndNextNerve(
LiveActor
*,
ActorStateBaseInterface
*,
const
Nerve
*);
10
};
ActorStateBaseInterface
Definition
ActorStateBase.hpp:6
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
Nerve
Used for executing states of a LiveActor.
Definition
Nerve.hpp:6
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1.10.0