SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ActorStateUtil.hpp
1#pragma once
2
3class LiveActor;
5class Nerve;
6
7namespace MR {
8 bool updateActorState(LiveActor *, ActorStateBaseInterface *);
9 bool updateActorStateAndNextNerve(LiveActor *, ActorStateBaseInterface *, const Nerve *);
10};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
Used for executing states of a LiveActor.
Definition Nerve.hpp:6