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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Used for executing states of a LiveActor. More...
#include <Nerve.hpp>
Public Member Functions | |
| virtual void | execute (Spine *pSpine) const =0 |
| Executes a state based on the host actor. | |
| virtual void | executeOnEnd (Spine *pSpine) const |
| Executes after the last iteration of a state before it executes another state. | |
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pure virtual |
Executes a state based on the host actor.
| pSpine | The spine that contains the host LiveActor to execute the state for. |
Implemented in NrvMarioLauncherAttractor::MarioLauncherAttractorNrvWait.