SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Nerve.cpp
1#include "Game/LiveActor/Nerve.hpp"
2
3void Nerve::executeOnEnd(Spine *pSpine) const { }
virtual void executeOnEnd(Spine *pSpine) const
Executes after the last iteration of a state before it executes another state.
Definition Nerve.cpp:3
Definition Spine.hpp:9