SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
LiveActor
Nerve.cpp
1
#include "Game/LiveActor/Nerve.hpp"
2
3
void
Nerve::executeOnEnd
(
Spine
*pSpine)
const
{ }
Nerve::executeOnEnd
virtual void executeOnEnd(Spine *pSpine) const
Executes after the last iteration of a state before it executes another state.
Definition
Nerve.cpp:3
Spine
Definition
Spine.hpp:9
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