SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Spine.hpp
1#pragma once
2
3#include <revolution.h>
4
6class Nerve;
7
8class Spine
9{
10public:
11 Spine(void *, const Nerve *);
12
13 void update();
14 void setNerve(const Nerve *);
15 const Nerve* getCurrentNerve() const;
16 void changeNerve();
17 void initStateKeeper(int);
18
19 void* mExecutor; // _0
20 const Nerve* mCurNerve; // _4
21 const Nerve* mNextNerve; // _8
22 s32 mStep; // _C
23 ActorStateKeeper* mStateKeeper; // _10
24};
Used for executing states of a LiveActor.
Definition Nerve.hpp:6
Definition Spine.hpp:9