SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
LiveActor
Spine.hpp
1
#pragma once
2
3
#include <revolution.h>
4
5
class
ActorStateKeeper
;
6
class
Nerve
;
7
8
class
Spine
9
{
10
public
:
11
Spine
(
void
*,
const
Nerve
*);
12
13
void
update();
14
void
setNerve(
const
Nerve
*);
15
const
Nerve
* getCurrentNerve()
const
;
16
void
changeNerve();
17
void
initStateKeeper(
int
);
18
19
void
* mExecutor;
// _0
20
const
Nerve
* mCurNerve;
// _4
21
const
Nerve
* mNextNerve;
// _8
22
s32 mStep;
// _C
23
ActorStateKeeper
* mStateKeeper;
// _10
24
};
ActorStateKeeper
Definition
ActorStateKeeper.hpp:6
Nerve
Used for executing states of a LiveActor.
Definition
Nerve.hpp:6
Spine
Definition
Spine.hpp:9
Generated by
1.10.0