3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void initAfterPlacement();
12 virtual void appear();
14 virtual void control();
18 void appearMove(
const TVec3f &, s32);
22 bool canSpinGet()
const;
37namespace NrvAirBubble {
38 NERVE(AirBubbleNrvWait);
39 NERVE(AirBubbleNrvMove);
40 NERVE(AirBubbleNrvBreak);
41 NERVE(AirBubbleNrvKillWait);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)