SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
AirBubble Class Reference
Inheritance diagram for AirBubble:
LiveActor NameObj

Public Member Functions

 AirBubble (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void initAfterPlacement ()
 
virtual void appear ()
 
virtual void kill ()
 
virtual void control ()
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void appearMove (const TVec3f &, s32)
 
void exeWait ()
 
void exeMove ()
 
void exeBreak ()
 
bool canSpinGet () const
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void makeActorAppeared ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

TVec3f _8C
 
TVec3f _98
 
TVec3f _A4
 
f32 _B0
 
u32 _B4
 
u32 _B8
 
u32 _BC
 
f32 _C0
 
s32 _C4
 
u8 _C8
 
u8 _C9
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file AirBubble.hpp.

Constructor & Destructor Documentation

◆ AirBubble()

AirBubble::AirBubble ( const char * pName)

Definition at line 3 of file AirBubble.cpp.

◆ ~AirBubble()

AirBubble::~AirBubble ( )
virtual

Definition at line 130 of file AirBubble.cpp.

Member Function Documentation

◆ init()

void AirBubble::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

Definition at line 11 of file AirBubble.cpp.

◆ initAfterPlacement()

void AirBubble::initAfterPlacement ( )
virtual

Reimplemented from NameObj.

Definition at line 28 of file AirBubble.cpp.

◆ appear()

void AirBubble::appear ( )
virtual

Reimplemented from LiveActor.

Definition at line 36 of file AirBubble.cpp.

◆ kill()

void AirBubble::kill ( )
virtual

Reimplemented from LiveActor.

Definition at line 40 of file AirBubble.cpp.

◆ control()

void AirBubble::control ( )
virtual

Reimplemented from LiveActor.

Definition at line 48 of file AirBubble.cpp.

◆ receiveMsgPush()

bool AirBubble::receiveMsgPush ( HitSensor * a2,
HitSensor * a3 )
virtual

Reimplemented from LiveActor.

Definition at line 72 of file AirBubble.cpp.

◆ receiveOtherMsg()

bool AirBubble::receiveOtherMsg ( u32 msg,
HitSensor * a2,
HitSensor * a3 )
virtual

Reimplemented from LiveActor.

Definition at line 89 of file AirBubble.cpp.

◆ appearMove()

void AirBubble::appearMove ( const TVec3f & a1,
s32 a2 )

Definition at line 52 of file AirBubble.cpp.

◆ exeBreak()

void AirBubble::exeBreak ( )

Definition at line 62 of file AirBubble.cpp.

◆ canSpinGet()

bool AirBubble::canSpinGet ( ) const

Definition at line 122 of file AirBubble.cpp.

Member Data Documentation

◆ _8C

TVec3f AirBubble::_8C

Definition at line 24 of file AirBubble.hpp.

◆ _98

TVec3f AirBubble::_98

Definition at line 25 of file AirBubble.hpp.

◆ _A4

TVec3f AirBubble::_A4

Definition at line 26 of file AirBubble.hpp.

◆ _B0

f32 AirBubble::_B0

Definition at line 27 of file AirBubble.hpp.

◆ _B4

u32 AirBubble::_B4

Definition at line 28 of file AirBubble.hpp.

◆ _B8

u32 AirBubble::_B8

Definition at line 29 of file AirBubble.hpp.

◆ _BC

u32 AirBubble::_BC

Definition at line 30 of file AirBubble.hpp.

◆ _C0

f32 AirBubble::_C0

Definition at line 31 of file AirBubble.hpp.

◆ _C4

s32 AirBubble::_C4

Definition at line 32 of file AirBubble.hpp.

◆ _C8

u8 AirBubble::_C8

Definition at line 33 of file AirBubble.hpp.

◆ _C9

u8 AirBubble::_C9

Definition at line 34 of file AirBubble.hpp.