SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
NameObj Class Reference

The most basic form of an object. More...

#include <NameObj.hpp>

Inheritance diagram for NameObj:
AreaObj AreaObjContainer AreaObjMgr ArrowSwitchTarget BaseMatrixFollowTargetHolder BigBubbleMoveLimitter Camera CameraContext CameraCover CameraDirector CameraHeightArrange CameraHolder CameraMan CameraParamChunkHolder CameraRailHolder CameraRegisterHolder CameraShaker CameraTargetObj CaptureScreenActor CaptureScreenDirector ClippingActorHolder ClippingDirector ClippingGroupHolder ClippingInfoGroup ClippingJudge CoinReplica CoinRotater CollisionCategorizedKeeper CollisionDirector CollisionShadow DemoCastGroup DemoDirector EffectSystem FirePressureBulletHolder FlashingCtrl FootPrint GroupCheckManager GroupChecker LayoutActor LightDirector LiveActor LiveActorGroupArray MapPartsFunction MapPartsRailGuideHolder MarioHolder MarioMessenger MirrorCamera MovementOnOffGroupHolder MultiSceneActor NameObjAdaptor NameObjExecuteHolder NameObjGroup NamePosHolder OceanRingBloomDrawer OnlyCamera PlacementStateChecker PlanetGravityManager PlanetMapCreator PowerStarHolder PriorDrawAirHolder PurpleCoinStarter RaceRail ScenarioDataParser SceneDataInitializer ScreenPreserver SensorHitChecker ShadowControllerHolder ShadowDrawer ShadowSurfaceDrawInit ShadowVolumeDrawInit SkeletalFishBabyRailHolder SkeletalFishBossBattleDirector SkeletalFishBossInfo SkeletalFishBossRailHolder SkeletalFishGuardHolder SpinDriverPathDrawInit StageDataHolder StageSwitchContainer StopSceneController StopSceneDelayRequest SwitchWatcher TalkMessageCtrl VolumeModelDrawInit VolumeModelDrawer WaterPressureBulletHolder

Public Member Functions

 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void init (const JMapInfoIter &rIter)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void initAfterPlacement ()
 
virtual void movement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

The most basic form of an object.

Definition at line 11 of file NameObj.hpp.

Constructor & Destructor Documentation

◆ NameObj()

NameObj::NameObj ( const char * pName)

Constructs a new NameObj instance.

Parameters
pNameThe new name assigned to the NameObj.

Definition at line 6 of file NameObj.cpp.

◆ ~NameObj()

NameObj::~NameObj ( )
virtual

Definition at line 13 of file NameObj.cpp.

Member Function Documentation

◆ init()

void NameObj::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented in AreaObj, AreaObjContainer, AstroChangeStageCube, AudioEffectArea, BgmProhibitArea, BigBubbleGoalArea, BloomArea, ChangeBgmCube, AreaPolygon, CollisionArea, CubeCameraArea, DeathArea, DepthOfFieldArea, GlaringLightArea, HazeCube, LightArea, MercatorTransformCube, MessageArea, PlayerSeArea, RestartCube, ScreenBlurArea, SimpleBloomArea, SoundEmitterCube, SoundEmitterSphere, SpinGuidanceArea, SwitchArea, WarpCube, WaterArea, SkeletalFishBabyRail, SkeletalFishBoss, SkeletalFishBossScarFlash, SkeletalFishBossInfo, SkeletalFishBossRail, SkeletalFishGuard, CameraDirector, CameraMan, CameraManEvent, CameraManGame, CameraManPause, CameraManSubjective, CameraTargetObj, DemoCastGroup, PackunPetit, ClippingJudge, MsgSharedGroup, LiveActorGroupArray, MessageSensorHolder, MirrorActor, MirrorCamera, MirrorReflectionModel, ModelObj, ModelObjNpc, PartsModel, SensorHitChecker, Air, CollisionDirector, FileSelectEffect, Halo, PowerStarHalo, LightDirector, OceanRing, OceanRingBloomDrawer, PlayerRacer, RaceRail, ScenarioSelectStar, SeaGull, SeaGullGroup, Sky, SpaceInner, SphereSelector, TimerSwitch, AirBubble, AirBubbleGenerator, AirBubbleHolder, AnmModelObj, ArrowSwitch, ArrowSwitchTarget, ArrowSwitchMulti, AssemblyBlock, BallRail, BeeFlowerHover, BenefitItemInvincible, BenefitItemLifeUp, BenefitItemObj, BigBubbleMoveLimitter, BigFan, BlackHole, BreakableCage, CapsuleCage, ChipBase, ChipCounter, ChooChooTrain, CocoNut, CoconutTree, Coin, CoinBox, CoinGroup, CoinHolder, CoinReplica, CoinSpot, CollapsePlane, CollectCounter, CollisionBlocker, CrystalCage, CrystalCageMoving, CrystalSwitch, CutBushModelObj, DashRing, DeadLeaves, DynamicCollisionObj, FireBarBall, FireBar, FirePressure, FirePressureBullet, FirePressureBulletHolder, FlipPanel, FlipPanelObserver, FloaterFloatingForce, FloaterFloatingForceTypeNormal, Fountain, FountainBig, GeneralMapParts, GreenCaterpillarBigBody, GreenCaterpillarBig, HatchWaterPlanet, HipDropMoveObj, IceStep, ItemAppearStone, ItemBlock, KeySwitch, KillerGunnerSingle, LargeChain, LavaBallRisingPlanetLava, MagicBell, ManholeCover, MapObjActor, MapParts, MapPartsAppearController, MapPartsFloatingForce, MapPartsFunction, MapPartsRailGuideDrawer, MapPartsRailGuideHolder, MapPartsRailGuidePoint, MapPartsRailMover, MapPartsRailPosture, MapPartsRailRotator, MapPartsRotator, MarblePlanet, MarblePlanetElectron, MarblePlanetElectronShadow, MechaKoopaPartsArm, MechaKoopaPartsHead, NoteGroup, Note, NoteFairy, PowerStar, PowerStarAppearPoint, PowerStarHolder, PressureMessenger, PressureBase, PunchingKinoko, PurpleCoinStarter, RailMoveObj, RailMoveObjPress, RailMoveObjSwitchShadow, RailDemoMoveObj, ReverseGravityRoomPlanet, RotateMoveObj, SandCapsuleInsidePlanet, ShootingStar, SimpleMapObj, SimpleEnvironmentObj, SimpleMapObjFarMax, SimpleSeesawObj, SimpleMirrorObj, SimpleMirrorReflectionObj, UFOKinokoUnderConstruction, SimpleTimerObj, SnowplowSwitch, SpaceMine, SphereRailDash, SpinDriver, SpinDriverOperateRing, SpinDriverPathDrawer, SubmarineVolcanoBigColumn, Sun, SuperSpinDriver, TimeAppearObj, TreasureBoxCracked, TreasureSpot, UFOKinoko, WatchTowerRotateStep, WaterPressureBullet, WaterPressureBulletHolder, WoodBox, NPCActor, TalkDirector, MarioActor, MultiSceneActor, StageDataHolder, BackButton, CoinCounter, GalaxyNamePlate, IconAButton, IconComet, PlayerActionGuidance, ScenarioSelectLayout, StarPieceCounter, SubMeterLayout, SurfingGuidance, Poihana, GlobalGravityObj, PlanetGravityManager, MarioLauncherAttractor, PTimerSwitch, SwitchBox, and LiveActor.

Definition at line 17 of file NameObj.cpp.

◆ initAfterPlacement()

void NameObj::initAfterPlacement ( )
virtual

Definition at line 21 of file NameObj.cpp.

◆ movement()

void NameObj::movement ( )
virtual

Definition at line 25 of file NameObj.cpp.

◆ draw()

void NameObj::draw ( ) const
virtual

◆ calcAnim()

void NameObj::calcAnim ( )
virtual

Definition at line 33 of file NameObj.cpp.

◆ calcViewAndEntry()

void NameObj::calcViewAndEntry ( )
virtual

Definition at line 37 of file NameObj.cpp.

◆ initWithoutIter()

void NameObj::initWithoutIter ( )

Initializes a NameObj without a JMapInfoIter instance.

Definition at line 41 of file NameObj.cpp.

◆ setName()

void NameObj::setName ( const char * pName)

Sets the NameObj's mName.

Parameters
pNameThe new name assigned to the NameObj.

Definition at line 48 of file NameObj.cpp.

◆ executeMovement()

void NameObj::executeMovement ( )

Definition at line 52 of file NameObj.cpp.

◆ requestSuspend()

void NameObj::requestSuspend ( )

Definition at line 58 of file NameObj.cpp.

◆ requestResume()

void NameObj::requestResume ( )

Definition at line 66 of file NameObj.cpp.

◆ syncWithFlags()

void NameObj::syncWithFlags ( )

Definition at line 74 of file NameObj.cpp.

Member Data Documentation

◆ mName

const char* NameObj::mName

A string to identify the NameObj.

Definition at line 38 of file NameObj.hpp.

◆ mFlags

volatile u16 NameObj::mFlags

Flags in relation to movement.

Definition at line 39 of file NameObj.hpp.

◆ mExecutorIdx

s16 NameObj::mExecutorIdx

The index into the NameObjExecuteInfo array.

Definition at line 40 of file NameObj.hpp.