SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | List of all members
AnmModelObj Class Referenceabstract
Inheritance diagram for AnmModelObj:
MapObjActor LiveActor NameObj

Public Member Functions

 AnmModelObj (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void control ()
 
virtual void initCaseUseSwitchA (const MapObjActorInitInfo &)
 
virtual void initCaseNoUseSwitchA (const MapObjActorInitInfo &)
 
virtual void initCaseUseSwitchB (const MapObjActorInitInfo &)
 
virtual void initCaseNoUseSwitchB (const MapObjActorInitInfo &)
 
virtual bool isOnStartAnmTrigger () const =0
 
virtual bool isDone () const
 
virtual bool isKilledAtMoveDone () const
 
virtual bool isRepeat () const
 
virtual void startInner ()
 
virtual void moveInner ()
 
virtual void stopInner ()
 
void exeMove ()
 
void exeDone ()
 
- Public Member Functions inherited from MapObjActor
 MapObjActor (const char *)
 
 MapObjActor (const char *, const char *)
 
virtual void initAfterPlacement ()
 
virtual void appear ()
 
virtual void kill ()
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void connectToScene (const MapObjActorInitInfo &)
 
virtual void makeSubModels (const JMapInfoIter &, const MapObjActorInitInfo &)
 
void initialize (const JMapInfoIter &, const MapObjActorInitInfo &)
 
bool isObjectName (const char *) const
 
bool tryCreateBreakModel (const MapObjActorInitInfo &)
 
bool tryEmitWaitEffect ()
 
bool tryDeleteWaitEffect ()
 
void startMapPartsFunctions ()
 
void endMapPartsFunctions ()
 
void pauseMapPartsFunctions ()
 
void setStateWait ()
 
void updateProjmapMtx ()
 
void exeWait ()
 
void exeMove ()
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void makeActorAppeared ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Additional Inherited Members

- Public Attributes inherited from MapObjActor
const char * mObjectName
 
LodCtrlmPlanetLodCtrl
 
ModelObjmBloomModel
 
ModelObjmModelObj
 
ProjmapEffectMtxSettermMatrixSetter
 
MapPartsRailMovermRailMover
 
MapPartsRotatormRotator
 
MapPartsRailRotatormRailRotator
 
MapPartsRailPosturemRailPosture
 
MapPartsRailGuideDrawermRailGuideDrawer
 
u8 _B4
 
u8 _B5
 
u8 _B6
 
NrvMapObjActor::HostTypeWait * mWaitNrv
 
NrvMapObjActor::HostTypeMove * mMoveNrv
 
NrvMapObjActor::HostTypeDone * mDoneNrv
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 11 of file AnmModelObj.hpp.

Member Function Documentation

◆ init()

virtual void AnmModelObj::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from MapObjActor.

◆ control()

virtual void AnmModelObj::control ( )
virtual

Reimplemented from MapObjActor.

◆ initCaseUseSwitchA()

virtual void AnmModelObj::initCaseUseSwitchA ( const MapObjActorInitInfo & )
virtual

Reimplemented from MapObjActor.

◆ initCaseNoUseSwitchA()

virtual void AnmModelObj::initCaseNoUseSwitchA ( const MapObjActorInitInfo & )
virtual

Reimplemented from MapObjActor.

◆ initCaseUseSwitchB()

virtual void AnmModelObj::initCaseUseSwitchB ( const MapObjActorInitInfo & )
virtual

Reimplemented from MapObjActor.

◆ initCaseNoUseSwitchB()

virtual void AnmModelObj::initCaseNoUseSwitchB ( const MapObjActorInitInfo & )
virtual

Reimplemented from MapObjActor.