SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Types | Public Member Functions | Public Attributes | List of all members
SkeletalFishBoss Class Reference
Inheritance diagram for SkeletalFishBoss:
LiveActor NameObj

Public Types

typedef void(SkeletalFishBoss::* SceneFunc) (const void *, void *)
 

Public Member Functions

virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void initAfterPlacement ()
 
virtual void calcAnim ()
 
virtual void appear ()
 
virtual void makeActorAppeared ()
 
virtual void kill ()
 
virtual void control ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
bool calcJoint (TPos3f *, const JointControllerInfo &)
 
void damage (const HitSensor *, const TVec3f &)
 
void exeSwim ()
 
void exeOpen ()
 
void exeOpenWait ()
 
void exeClose ()
 
void exeBite ()
 
void exeDamage ()
 
void exeDown ()
 
void exeDeadDamage ()
 
void exeDead ()
 
void exeAppearWait ()
 
void exeAppearDemo ()
 
void exePowerUpDemo ()
 
void exeDeadDemo ()
 
void exeBreakDemo ()
 
void exeDemoWait ()
 
void notifyAttack (SkeletalFishGuard *)
 
LiveActorgetCurrentRail ()
 
f32 getBodyThickness () const
 
SkeletalFishBossHeadgetHeadActor () const
 
void initLevelStatus ()
 
void initJoint ()
 
void initCollision ()
 
void initHead ()
 
void initScarFlash ()
 
void initBreakModel ()
 
void initSwitch ()
 
void createGuards ()
 
void initShadow ()
 
void initCamera ()
 
void validateCollision ()
 
void invalidateCollision ()
 
void getMouthSensorCenterPos (TVec3f &, f32)
 
void updateCollision ()
 
void powerUp ()
 
void startDamageAnim ()
 
void calcPlanetCenterPosition ()
 
void calcGravityCenter (TVec3f *, const TVec3f &, const TVec3f &)
 
void resetRail ()
 
void updateBgm ()
 
LiveActorgetCurrentBossRail ()
 
void stopScene (const char *, const Nerve *, SceneFunc)
 
void startCamera (const char *)
 
void resetCamera ()
 
void playDamageBrk ()
 
void startAppearDemo ()
 
void endAppearDemo ()
 
void startPowerUpDemo ()
 
void endPowerUpDemo ()
 
void startDeadDemo ()
 
void endBreakDemo ()
 
bool isEnableToBeDamaged () const
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcViewAndEntry ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

JointControllermControllers [0xD]
 
u32 _C0
 
CollisionParts ** mPartsArray
 
SkeletalFishBossHeadmBossHead
 
SkeletalFishBossScarFlashmScarFlash
 
ModelObjmBreakModel
 
HitSensor_D4
 
TPos3f _D8
 
SkeletalFishRailControlmRailControl
 
SkeletalFishBossBattleDirectormBossDirector
 
s32 _110
 
u32 _114
 
u32 _118
 
u32 _11C
 
TPos3f _120
 
TPos3f _150
 
f32 _180
 
f32 _184
 
f32 _188
 
SceneFunc mSceneFunc
 
u32 _198
 
Nerve_19C
 
s32 _1A0
 
s32 _1A4
 
SkeletalFishBossInfomBossInfo
 
SkeletalFishGuardHoldermGuardHolder
 
u32 _1B0
 
s32 _1B4
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 15 of file SkeletalFishBoss.hpp.

Member Typedef Documentation

◆ SceneFunc

typedef void(SkeletalFishBoss::* SkeletalFishBoss::SceneFunc) (const void *, void *)

Definition at line 18 of file SkeletalFishBoss.hpp.

Constructor & Destructor Documentation

◆ ~SkeletalFishBoss()

SkeletalFishBoss::~SkeletalFishBoss ( )
virtual

Definition at line 42 of file SkeletalFishBoss.cpp.

Member Function Documentation

◆ init()

virtual void SkeletalFishBoss::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

◆ initAfterPlacement()

virtual void SkeletalFishBoss::initAfterPlacement ( )
virtual

Reimplemented from NameObj.

◆ calcAnim()

virtual void SkeletalFishBoss::calcAnim ( )
virtual

Reimplemented from LiveActor.

◆ appear()

virtual void SkeletalFishBoss::appear ( )
virtual

Reimplemented from LiveActor.

◆ makeActorAppeared()

virtual void SkeletalFishBoss::makeActorAppeared ( )
virtual

Reimplemented from LiveActor.

◆ kill()

virtual void SkeletalFishBoss::kill ( )
virtual

Reimplemented from LiveActor.

◆ control()

virtual void SkeletalFishBoss::control ( )
virtual

Reimplemented from LiveActor.

◆ calcAndSetBaseMtx()

virtual void SkeletalFishBoss::calcAndSetBaseMtx ( )
virtual

Calculates and sets the base matrix of the actor.

Reimplemented from LiveActor.

Member Data Documentation

◆ mControllers

JointController* SkeletalFishBoss::mControllers[0xD]

Definition at line 84 of file SkeletalFishBoss.hpp.

◆ _C0

u32 SkeletalFishBoss::_C0

Definition at line 85 of file SkeletalFishBoss.hpp.

◆ mPartsArray

CollisionParts** SkeletalFishBoss::mPartsArray

Definition at line 86 of file SkeletalFishBoss.hpp.

◆ mBossHead

SkeletalFishBossHead* SkeletalFishBoss::mBossHead

Definition at line 87 of file SkeletalFishBoss.hpp.

◆ mScarFlash

SkeletalFishBossScarFlash* SkeletalFishBoss::mScarFlash

Definition at line 88 of file SkeletalFishBoss.hpp.

◆ mBreakModel

ModelObj* SkeletalFishBoss::mBreakModel

Definition at line 89 of file SkeletalFishBoss.hpp.

◆ _D4

HitSensor* SkeletalFishBoss::_D4

Definition at line 90 of file SkeletalFishBoss.hpp.

◆ _D8

TPos3f SkeletalFishBoss::_D8

Definition at line 91 of file SkeletalFishBoss.hpp.

◆ mRailControl

SkeletalFishRailControl* SkeletalFishBoss::mRailControl

Definition at line 92 of file SkeletalFishBoss.hpp.

◆ mBossDirector

SkeletalFishBossBattleDirector* SkeletalFishBoss::mBossDirector

Definition at line 93 of file SkeletalFishBoss.hpp.

◆ _110

s32 SkeletalFishBoss::_110

Definition at line 94 of file SkeletalFishBoss.hpp.

◆ _114

u32 SkeletalFishBoss::_114

Definition at line 95 of file SkeletalFishBoss.hpp.

◆ _118

u32 SkeletalFishBoss::_118

Definition at line 96 of file SkeletalFishBoss.hpp.

◆ _11C

u32 SkeletalFishBoss::_11C

Definition at line 97 of file SkeletalFishBoss.hpp.

◆ _120

TPos3f SkeletalFishBoss::_120

Definition at line 98 of file SkeletalFishBoss.hpp.

◆ _150

TPos3f SkeletalFishBoss::_150

Definition at line 99 of file SkeletalFishBoss.hpp.

◆ _180

f32 SkeletalFishBoss::_180

Definition at line 100 of file SkeletalFishBoss.hpp.

◆ _184

f32 SkeletalFishBoss::_184

Definition at line 101 of file SkeletalFishBoss.hpp.

◆ _188

f32 SkeletalFishBoss::_188

Definition at line 102 of file SkeletalFishBoss.hpp.

◆ mSceneFunc

SceneFunc SkeletalFishBoss::mSceneFunc

Definition at line 103 of file SkeletalFishBoss.hpp.

◆ _198

u32 SkeletalFishBoss::_198

Definition at line 104 of file SkeletalFishBoss.hpp.

◆ _19C

Nerve* SkeletalFishBoss::_19C

Definition at line 105 of file SkeletalFishBoss.hpp.

◆ _1A0

s32 SkeletalFishBoss::_1A0

Definition at line 106 of file SkeletalFishBoss.hpp.

◆ _1A4

s32 SkeletalFishBoss::_1A4

Definition at line 107 of file SkeletalFishBoss.hpp.

◆ mBossInfo

SkeletalFishBossInfo* SkeletalFishBoss::mBossInfo

Definition at line 108 of file SkeletalFishBoss.hpp.

◆ mGuardHolder

SkeletalFishGuardHolder* SkeletalFishBoss::mGuardHolder

Definition at line 109 of file SkeletalFishBoss.hpp.

◆ _1B0

u32 SkeletalFishBoss::_1B0

Definition at line 110 of file SkeletalFishBoss.hpp.

◆ _1B4

s32 SkeletalFishBoss::_1B4

Definition at line 111 of file SkeletalFishBoss.hpp.